Transform gizmo turning different colors when using the spline control points on Camera Rig Rail. This appears to happen more when farther away from 0,0,0. Also see some changes based on the distanc ...
Seems to be somehow related to components being instanced in the Construction Script according to a spline. The transforms are slightly off by more than 1.e-2f. They are reconstructed on load with a ...
A crash occurs when using ray tracing with spline meshes preceded by the following ensure : Ensure condition failed: NumCPUVertices <= VertexBufferNumElements File: Engine\Source\Runtime\Renderer\ ...
Splines handle box collision and collision from other shapes differently. ...
Attempting to procedurally create SplineMeshComponents along the spline of a SplineComponent via a derived SplineComponent class's constructor causes the project to crash. It runs into an ensure mes ...
They are effectively 2D and spline points should be constrained as such. We should snap them to the XZ plane in component to avoid issues and make it nicer for users. ...
UDN user reports that the calculations used to auto-calculate spline points is incorrect, solution supplied in the UDN ticket. ...
When attempting to dynamically set the collision of a Spline Mesh component, the collision settings are not kept in a packaged game. Found in 4.10.4. Reproduced in 4.11 Preview 6 and Main CL 28772 ...
Moving a spline mesh in the viewport causes negative values to be applied in the scene outliner actor count until the level is built again. ...