Add 'restart editor' popup when changing 'enable UV from hit result'

UE - Gameplay - Jul 13, 2016

The Support UV From Hit Results flag in Project Settings does not take effect until the user restarts the editor. Enabling this doesn't let the user know that they have to restart the editor. ...

"Override Game Mode" only works with "Use Separate Process" enabled

UE - Anim - Sequencer - Jul 13, 2016

Override Game Mode only works when Using Separate Process ...

Cannot copy grouped settings that are nested in a hierarchy in the Details panel

Tools - Jul 13, 2016

The user is not able to copy a group of settings that are nested in a hierarchy in the Details panel. In the example provided in the repro steps, the user can right-click > Copy for Settings, but t ...

Actor Hidden in Game does not take lighting into account any longer

UE - Graphics Features - Jul 13, 2016

Using indirect lighting from bounce cards that are set to Actor Hidden in Game no longer generate indirect lighting for the scene. This is a regression of 4.11.2 where this worked but is no longer ...

Log Warning: LogRender:Warning: Missmatch between bShouldGenerateLowQualityLightmaps(0) and r.SupportLowQualityLightmaps(1)

UE - Graphics Features - Jul 13, 2016

The issue occurs in //UE4/Main as well. This issue can be easily seen by opening any project at latest. It has been observed in new projects both with and without starter content. ...

Foliage Paint Brush present when interacting with UI

UE - Editor - Workflow Systems - Jul 13, 2016

Crash Undoing Create New Camera in Sequencer

UE - Anim - Sequencer - Jul 12, 2016

If the user selects the "Create New Camera" button in a sequence, then uses undo, the editor crashes. This issue does not occur in //UE4/Main @ 3046959 ...

Merge Actor Tool missing option to deselect Export Specific LOD

UE - World Creation - Worldbuilding Tools - HLOD - Jul 12, 2016

In the new non-experimental version of the Merge Actors tool there is no option to disable "Export Specific LOD". In 4.11 when this was disabled it would merge the actors with their respective LODs ...

"Play Rate" below 1 and "Force Fixed Frame Interval Playback" causes choppy renders

UE - Anim - Sequencer - Jul 12, 2016

"Play Rate" below 1 and "Force Fixed Frame Interval Playback" causes choppy renders. This was explained by Max on Answerhub to the user, but this seemed like something that should be bugged and loo ...

Auto-Key All and Auto-Key Animated don't work as expected

UE - Anim - Sequencer - Jul 12, 2016

Auto-Key All and Auto-Key Animated don't work as expected. Might consider having a third option that Auto-Keys only the modified property. ...