Objects with physics enabled do not show up in 4.7 preview 2 (when upgraded form 4.6)

UE - Gameplay - Jan 12, 2015

After upgrading from 4.6 to 4.7 preview 2 objects that are set to simulate physics will not show up if the user uses the mobile preview. ...

Duplicating a Timeline from the MyBlueprint tab creates a Timeline variable with no actual Timeline which cannot be renamed

UE - Gameplay - Blueprint - Jan 10, 2015

Duplicating a Timeline from the MyBlueprint tab (instead of duplicating it in the Graph) creates a Timeline variable with no actual Timeline to edit. It is only possible to Set or Get this variable. ...

console "stat" commands function properly but report command as not recognized

Tools - Jan 9, 2015

A number of "stat commands" such as "stat memory" or "stat collision" are working when used but display the message "Command not recognized: stat memory" when entered. ...

When the viewport is locked to an actor the 'F' Key cannot be used to focus

Tools - Jan 9, 2015

If the user uses the feature to lock the viewport to an actor (such as a camera) and then tries to use the 'F' to Focus on another actor in the scene nothing will happen. The 'F' loses it's ability ...

Users would like to be able to capture UMG within matinee when recording

UE - Anim - Sequencer - Jan 9, 2015

Users would like the ability to capture any Widgets that are added to the screen during their matinee. ...

Get and Set nodes for variables from a BP's parent class will not compile without a reference to Self

UE - Gameplay - Blueprint - Jan 9, 2015

Get and Set nodes for variables from a BP's parent class will not compile without a reference to Self. Without one, the BP fails to compile with the following error: "Error Variable node Get NewVa ...

Locking a selected Actor in a Level keeps the Actor highlighted when selecting another Actor

Tools - Jan 9, 2015

Locking a selected Actor in a Level keeps the Actor highlighted when selecting another Actor. ...

Locking mouse to viewport fails after clicking inside the widow

UE - Editor - UI Systems - Jan 8, 2015

After clicking once inside of the window the lock mouse to viewport functionality is lost. The mouse can then leave the viewport. This happens in standalone as well as PIE ...

UMG - Drag/Drop crash on exit when dropping back onto an old slot.

UE - Editor - UI Systems - Jan 7, 2015

When dragging and dropping a widget onto an old slot, it resulted in a crash on exit. ...