Eyedropper in the Color Picker window does not grab any color values on Mac/Linux

UE - Graphics Features - Jan 5, 2018

Trying to use the eyedropper in the color picker window on Mac fails to grab any color values. The colors will only update when hovering or clicking within the viewport but the colors shown aren't c ...

[CrashReport] UE4Editor_Engine!FMaterialResource::GetTessellationMode() [materialshared.cpp:902]

UE - LD & Modeling - Terrain - Landscape - Jan 5, 2018

Comments from users:Deleting an entire section of content browser. Specfically the Landscape Auto Material folder. It had been applied to some assets already but I was deleting from a new blank map ...

[CrashReport] UE4Editor_UnrealEd!FAssetEditorManager::OpenEditorForAsset() [asseteditormanager.cpp:293]

Tools - Jan 5, 2018

Comment from user:In UE4 standard Mannequin, swapped between skeleton tab and animation tab (after having deleted a single animation) - and it crashed. ...

[CrashReport] UE4Editor-CoreUObject.dylib!FUntypedBulkData::AsyncLoadBulkData()

UE - Foundation - Core - Jan 5, 2018

No comments from external users ...

Can't save BPs after stopping automation tests

UE - Automation Test - Jan 5, 2018

User reported that they are unable to save assets after running tests: https://answers.unrealengine.com/questions/742429/cannot-save-or-change-assets-after-running-a-autom.html ...

[CrashReport] UE4Editor-MetalRHI.dylib!FMetalHeap::BufferSizeToIndex()

UE - Graphics Features - Jan 5, 2018

User comments:when i buld light on preview it build light 100% after that when system showing 43% or more after building light engine crash every time, pls help me... thanksDuplicating three Spher ...

[CrashReport] AMDMTLBronzeDriver!amdMtlBronzeWriteStopSample()

UE - Graphics Features - Jan 5, 2018

No user comments on this issue ...

[CrashReport] UE4Editor-MetalRHI.dylib!TRefCountPtr<FRHIUnorderedAccessView>::operator=()

UE - Graphics Features - Jan 4, 2018

There are currently no comments from users ...

[CrashReport] FDeferredShadingSceneRenderer::ShouldPrepareDistanceFieldScene()

UE - Graphics Features - Jan 4, 2018

Sent in the unattended mode ...