Morph Target Preview Slider Defaults to One When Entered Value is Larger Than One

OLD - Anim - Jan 2, 2018

When morph target weight value is set to a number other than 1 the slider sets it back to being a value under 1. It does not go down from the number that it was set to but instead defaults to being ...

Client move combining triggers repeated overlap start/end events on network client

UE - Gameplay - Player Movement - Jan 2, 2018

This is caused by client move combining warping the player back and replaying the move. Workaround is to set "p.NetEnableMoveCombining 0" but that is bad for network bandwidth. We should probably ...

FApp::IsUnattended checks are missing when a message box is displayed because serialization has gone out of bounds

UE - Foundation - Core - Jan 2, 2018

In cases where serialization goes out of bounds, there is no check to see if the app is running in unattended mode before the message box is displayed. If the app is running unattended, such as on a ...

Plugin Warden entitlement check "timing out" error

UE - Editor - Content Pipeline - Datasmith - Importer - Dec 28, 2017

A growing number of users are reporting the Plugin Warden entitlement check timeout error while attempting to import datasmith files. Some users have been able to resolve the issue, some have not. ...

Preview Asset Becomes Detached from Socket When Renamed

Tools - Dec 28, 2017

4.17: The preview mesh disappears entirely when the name of the preview asset is changed When a preview asset is applied to a socket, and the socket is renamed, the preview asset becomes detached ...

Crash when syncing a folder with source control that contains a level that utilizes Level Streaming

Tools - Dec 28, 2017

A crash occurs when you attempt to run the sync command on a folder that contains a level that is using level streaming in the editor. This was tested with Perforce and Subversion. Have not tested ...

Flickering with foliage occurs when setting the world origin point

UE - World Creation - Worldbuilding Tools - Foliage - Dec 28, 2017

There is an issue with flickering with foliage that occurs when setting the world origin point. This issue does not appear to be a regression. Versions Tested: Issue occurs in all versions tested 4 ...

Socket Preview Mesh's Scale Changes While the Socket's Scale Does Not When the Mesh Editor is Reopened

Tools - Dec 22, 2017

When setting a preview mesh and a socket to a relative scale, the socket's scale is saved but the preview meshes scale changes. This occurs when the asset is saved < mesh editor closed out < mesh ed ...

When Entering, Exiting, and Re-entering Radius of Audio: Sound Stops Playing if Override Attenuation is Enabled

UE - Audio - Dec 22, 2017

-Upon leaving the radius/falloff distance of the sound and re-entering it when Override Attenuation is checked, the sound does not start to play againWorkaround: If cue is opened and Looping is chec ...

Crash exiting play in vr preview with -Vulkan and Oculus Rift

UE - Platform - XR - Dec 22, 2017

Editor crashes after exiting a play in vr session with -Vulkan enabled Exclusive to Oculus Rift ...