This is a top 10 crash affecting many users. It is believed it may be related to the auto listen / reimport feature. The callstack shares similarities to past tickets, such as:[Link Removed][Link R ...
While saving over an existing map the engine will crash if both maps have baked lighting. ...
A licensee is reporting shimmering specular highlights on the surface of a mesh with an Area Light while using MSAA, FXAA, or no AA settings. This occurs in the Forward and Deferred Renderer. It wa ...
After enabling forward shading materials with their decal response set to "normal" have incorrect shading. In the example project there are many pointlights and their specular highlight doesn't disp ...
The editor crashes when attempting to revert the material on the cube back to default which is the World Grid Material. The cube is already set to WorldGridMaterial so I am not sure why the arrow ...
Error message is displayed on Firefox 52.0.2 (64-bit) QuotaExceededError TypeError: eventHandler.target is null QuotaExceededError This is a regression from 4.15.2 and does not occur on Chrome. ...
This issue occurs NO MATTER your deployment type. (e.g. PIE, Launch, Package...) This is BLOCKING all deployment from the Mac platform. This is a regression and does not occur on Windows. ...
There are 3 assets from Content > Blueprints > Missing Types that are failing to be moved over The assets are causing the warnings are:BP_NodeClassIsMissingBP_ParentClassIsMissingTypeBP_PinReferenc ...
When forward shading is enabled sphere reflection actors seem to disregard their influence radius. This seems to cause issues with effecting meshes that should be outside their radius. ...
When the user applies an additive base pose to a pose asset, the mesh does not update in viewport. This issue occurs in 4.15 and 4.16. ...