Dynamically spawned actors do not seem to be removed when unloading a streamed level that they were spawned into. ...
If a static mesh is rotated 180 degrees, it is made slightly smaller than it usually is. There are some other degrees that can give the same effect without the shrinking, such as 540. Regression?: ...
The vectorized version of FTransform::Accumulate and FTransform::AccumulateWithAdditiveScale3D only blend the rotation, but not the translation or scale. This is divergent behavior from the non-vec ...
When using Application Scale in the editor, using F11 to make the viewport fullscreen results in an either zoomed in or zoomed out fullscreen version. Note: This same issue occurs when using a comb ...
When running a dedicated server using the Run Dedicated Server checkbox under the Play button dropdown, character's with Enable Physics Interaction set to false are still able to interact with physi ...
Attempting to clear an array in a const function returns no compiler error in blueprints. If you create the same setup in C++ using a const function, an error is returning upon compiling as expected ...
Using the Nativize Blueprint Assets option can cause the extents of a collision component defined in code and inherited by blueprints to use its default values in a packaged build instead of the ext ...
Using the Reset To Default option for any of the transform values as well as the Paste command for the Scale values on an actor can still change the values when an actor's "Lock Actor Movement" sett ...
When disabling "Should be Visible" of a stream level and then enabling it again, the values of variables in a Blueprint that has been placed in a stream level maintain their value in PIE but reset t ...
Add Controller Pitch Input isn't relative to the player. The user has provided a video of this issue occurring as well: [Link Removed] ...