ARCore failing to package

UE - Platform - XR - Sep 26, 2017

Users reporting packaging issues with ARCore plugin enabled in 4.18 preview #1 and #2: https://answers.unrealengine.com/questions/709840/418-android-packaging-fails-with-arcore-plugin-ena.html ...

Geometry in sublevel created with "Load Level Instance" ignores level transform

UE - LD & Modeling - Modeling Tools - BSP - Sep 26, 2017

Geometry in sublevel created with "Load Level Instance" ignores level transform. Other objects, such as Static meshes are affected by the transform. This issue is not a regression. Versions tested: ...

On Released fires when holding down a button when using touch (mouse/finger not moving)

UE - Editor - UI Systems - Sep 26, 2017

On Released fires when holding down a button when using touch with the mouse or finger. This happens in mobile preview as well as on devices. As a note, if he mouse is moved before the release auto ...

Steam VR overlay not available when launching packaged game on Oculus Rift through SteamVR without disabling Oculus plugins

UE - Platform - XR - Sep 26, 2017

Steam VR overlay not available when launching packaged game on Oculus Rift through SteamVR with -hmd=steamvr. Disabling Oculus plugins (except for input) allows it to be summoned normally. Same th ...

Launching packaged game on Oculus Rift through SteamVR without disabling Oculus plugins freezes periodically

UE - Platform - XR - Sep 26, 2017

Launching packaged game on Oculus Rift through SteamVR with -hmd=steamvr command line parameter periodically freezes Oculus (mirror window still visible and responsive). Freeze does not happen if i ...

Crash when Undoing the change to a default class setting for widgets

UE - Editor - UI Systems - Sep 25, 2017

The editor crashes when trying to undo a default class change for a child widget after that widget has been compiled. This did not happen in 4.16, it appears to be a regression. ...

Crash when calling capture mouse as the return value in an OnKeyDown

UE - Editor - UI Systems - Sep 25, 2017

The editor crashes when calling an over ridden On Key down function in a widget in order to capture the mouse with the return value of the function. ...

Skewed Rotation values from camera actors in print string

UE - Gameplay - Sep 25, 2017

When using the camera actor and modifying the rotation values, the values made in the print string do not seem to match the actual values of the camera's rotation. The values appear to be close, but ...

Calling SetNavigationRule for widgets at runtime does not update the Nav Rule

UE - Editor - UI Systems - Sep 25, 2017

Calling SetNavigationRule at runtime does not update the widget navigation of the selected widget. Regression: No - same behavior occurs in 4.16.3 (CL 3561208) ...

Text layout includes trailing whitespace when wrapping center/right justified text

UE - Editor - UI Systems - Slate - Sep 25, 2017

We try and perform the same wrapping behavior as word processors and generally avoid trailing whitespace when measuring for wrapping, but the justification code is still treating it as significant. ...