Can't connect Date Time and Time Spawn pins to math nodes

UE - Framework - Blueprint Editor - Feb 2, 2023

we can do a "cheap fix" here by adding the "IgnoreTypePromotion" metadata to the date time functions, but there are some underlying issues with the FindBestMatching func in this case causing it to f ...

Fixing a Blueprint's compilation error after editor reload causes instances to lose transform

UE - Framework - Blueprint - Feb 23, 2023

Saving and reloading a Blueprint instance with a compilation error, a.k.a., "Bad Blueprint" will lead to a transform reset when the Blueprint is successfully recompiled. ...

Discrepancy in screen data read back in Materials from screen UVs

UE - Rendering - Architecture - Materials - Mar 2, 2023

This needs to be debugged to see where the data discrepancy comes from. ...

Assert during HLOD Mesh Build with Degenerate Triangles in a Mirrored Mesh Instance

UE - Editor - Content Pipeline - Import and Export - Apr 14, 2023

Licensee reports an issue with MeshDescription indexing when reversing a degenerate triangle. ...

Subsurface shading model is broken when ray traced shadows are used in 5.1+

UE - Graphics Features - Ray Tracing - Apr 19, 2023

Anisotropic metallic material and area lights don't work

UE - Graphics Features - Substrate - Jun 28, 2023

Component Visualizer EndEditing() never called in Blueprint viewport

UE - Framework - Blueprint Editor - Jun 30, 2023

User reports difference in ComponentVisualizer behaviour between level viewport and blueprint editor viewport. Details and repro in the referenced UDN ticket. ...

Logging out and then logging in as a new user results in slate creating multiple Slate User IDs

UE - Gameplay - Input - Jul 28, 2023

I believe this is happening because when you change your logged in user, the Slate Application will automatically create a new second slate user with an ID of 2. This is bad because the Slate App is ...