When changing the variable type of a variable in a struct, it can cause some pins related to arrays of this struct to become disconnected. The project provided was from the Marketplace, entitled "Su ...
The value of Max Angular Velocity on a component is being reset after changing the value and compiling the blueprint. Found in 4.12 binary, reproduced in Main CL 2994701. Could not reproduce in 4. ...
Animated FBX with no bones imports with jittery rotation ...
The collision of the cube static mesh is not blocking the character after Setting World Scale 3D while it is attached to another actor using the AttachToActor node. ...
When using the new Rebuild Lighting commandlet will cause a crash with any level that builds when it has a landscape in the scene. https://github.com/EpicGames/UnrealEngine/commit/f89256dd0efb7d0b ...
When a PaperTileMapComponent is generated at runtime, the collision that it should have is not generated along with it. This can (oddly) be remedied by selecting the component itself in the details ...
Functions whose definition is in a platform specific "if" block cannot be bound to a delegate and also causes an assert when beginning to play in PIE for the first time since compiling, but the asse ...
Adding variables to a structure that is an input parameter of an interface function causes a compile error in any blueprint that implements the interface until the interface is recompiled. Compile ...
VOIP does not work in networked projects. This was tested in QAGame and ShooterGame. We made sure to enable Voice in both the BaseEngine and DefaultEngine (in both projects). Ducking appears to w ...
There's a bit of broken (or missing) logic in ACharacter that doesn't account for users having released the jump button. This is a well known issue, and there's even video's describing how users can ...