Crash when editing nested Blueprint structures

UE - Gameplay - Blueprint - Sep 22, 2023

See submitter's analysis here: [Link Removed] ...

Issues with global invalidation (MoviePlayer)

UE - Editor - UI Systems - Sep 27, 2024

It was mentioned that the global invalidation should be toggled off during loading screen and subsequently restore the state after. A request was made for this dynamic behavior be part of the engin ...

New Visibility Track creates an offset Visible(0) track in Sequencer

UE - Anim - Sequencer - Jan 14, 2017

The new Level Visibility track creates a Visible track that appears that it is created in the middle of the sequencer tracks. You are able to move the Visible track up flush with the timeline by cl ...

Generate Lightmap UVs Fails Very Frequently on FBX Imported Meshes

UE - Editor - Content Pipeline - Import and Export - Sep 24, 2019

Generate Lightmap UVs fails very frequently on FBX imported meshes.  Found in 4.22 CL# 7053642, 4.23 CL# 8386587, 4.24 CL# 8971176 ...

SkyLight IBL looks blurry on Android

UE - Platform - Mobile - May 12, 2021

4.19 high dpi menu issue.

Tools - Mar 22, 2018

In a 4K environment, enabling windows animations along with high DPI causes some jittering in the menus. ...

Static Point build different lighting shape to what the Gizmo shows

UE - Graphics Features - Jun 1, 2018

It has no problem in 4.18 ...