Cannot click buttons in the upper left corner when using PIE

UE - Editor - UI Systems - Feb 27, 2015

The click for mouse control button overlaps the upper left corner making it hard to click buttons in the upper left corner when using PIE. The button to give mouse control take priority. ...

Text box events (OnTextCommitted and OnTextChanged) are throwing false warnings

UE - Editor - UI Systems - May 11, 2015

If the user creates an OnTextCommitted event or an OnTextChanged event the user will receive a warning upon compiling the blueprint. Warning received: Warning No value will be returned by referenc ...

Changing ColorAndOpacity in Text using AutoKey do not create new keyframe.

UE - Anim - Sequencer - Feb 7, 2017

This is not reproduced in Shadow Color section. Since ShadowColorAndOpacity is FLenearColor and ColorAndOpacity is FSlateColor, this prevents adding new keys in ColorPropertyTrackEditor.cpp FColo ...

OnPaint function causes artifacts to show up in a New Editor window

UE - Editor - UI Systems - Jun 17, 2015

If the the onpaint function is used it can cause the top and left sides of the screen to retain artifacts. Attached image for reference. ...

Mouse Up Detection lost inside Scrollbox when dragging

UE - Editor - UI Systems - Feb 28, 2017

Mouse Up Detection lost inside Scrollbox when dragging and releasing inside. This issue occurs when trying to detect on mouse up for a scroll box Regression: This issue also occurs in 4.14.3 ...

Visual inconsistencies when zooming in/out in the designer tab

UE - Editor - UI Systems - Jun 9, 2017

Visual inconsistencies when zooming in/out in the designer tab. In the example provided. There is a vertical box containing sever images with a top padding of 1. When zooming in and out of the graph ...

Having an "IsShiftDown" node with a branch in the On Key up event will cause a crash

UE - Gameplay - Blueprint - Jun 16, 2015

If a user uses an IsShiftDown node inside of an OnKeyUp override it will cause the editor to crash. ...

image size does not appear to have any affect when a progress bar's image is set to tile

UE - Editor - UI Systems - Slate - Jun 15, 2015

When trying to set the image size for the image that is tiled in a progress bar, this does not appear to have any affect. The expected result would be for it to modify the size of the image so as to ...

Text blocks who fonts are naturally smaller than the size of a scale box become incorrectly cropped (scale to fit)

UE - Editor - UI Systems - Jun 15, 2015

For example: When placing a text block that is at a size 12 font inside of a scale box that is x = 800 by y = 300 the text block will be incorrectly clipped (the letter 'k' is completely missing) ...

STileView EventOnListItemObjectSet function is not called if the TileView items are cleared and then the same exact items are re-added

UE - Editor - UI Systems - UMG - Sep 6, 2022

Result: In UMG_TileViewItem, EventOnListItemObjectSet function Trigger once Expected Results: EventOnListItemObjectSet function Trigger twice ...