DataAssets with a field called "Name" can cause multiple Name columns to appear in the content browser

UE - Editor - Content Pipeline - Content Browser - Jul 18, 2017

A DataAsset with a FText property called "Name" will confuse the content browser, causing it to create a new column each time the folder containing the DataAsset is entered. This appears to be a cor ...

"Working with Components on Actors Part 1" mentions incorrect behavior about adding component replaces root

Docs - Jul 18, 2017

In the Blueprints > Working with Components on Actors Part 1 tutorial, there are steps that say that when placing a component in an empty actor, it will replace the root component. This is old beha ...

[Feature Request] Reset to default disappears while scrolling through the details panel

Tools - Jul 18, 2017

type testprops in the editor console. Change the first value, scroll so it is out of view, scroll back so it is in view, note reset to default is gone. ...

When move selected foliage to level, Foliage can not move to level.

UE - World Creation - Worldbuilding Tools - Foliage - Jul 18, 2017

With 4.15, I can move Foliage to "Sublevel B", but I can not move it with 4.16. It seems to be affected by the update in 4.16 (New: When moving a foliage asset to a new level, you will now be prompt ...

Huawei P9 Plus screenshots capture black

UE - Platform - Mobile - Jul 18, 2017

OBSERVED RESULT: UE4 captures an all black screen EXPECTED RESULT: Game window should be captured with any debug information that is being printed to the screen WORKAROUND: None IMPACT: Blocks S ...

Fbx importer can import valid under 30Hz anim at 30Hz

Tools - Jul 17, 2017

The samplerate of a track was compute with the following formula Equation 1: number of Key / animation Time This formula work only if we have animation keys that are time equidistant. example of ...

Crash upon using EComparisonMethod as a variable in a struct

UE - Gameplay - Blueprint - Jul 17, 2017

Having a variable of the type EComparisonMethod inside of a struct causes the editor to crash. This could be due to the variable being as part of the Development folders in code. Attempting to repro ...

Crash when using "ILCQ Volume" and "Distance Field Indirect Shadow" in VR

UE - Platform - XR - Jul 17, 2017

Crash when using "ILCQ Volume" and "Distance Field Indirect Shadow" in VR ...

Default Key Binding for Save Level removed

Tools - Jul 17, 2017

Looks like this was accidentally removed during a merge from WEX, 3479958. See history of LevelActions.cpp in Main for that changelist around line 2930. ...