Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...
This is because the metadata is editor only and will be stripped in a cooked build. We should make the behavior of the to string function consistent between PIE and a cooked build. ...
A persistent local boolean will not serialize even though it is marked with CPF_SaveGame, when other types will (such as an integer). [Image Removed] [Image Removed] ...
Have attached examples of this in action, including breakpoints showing the FDateTime::Ticks count as zero. Also showed that this is an issue for the existing GetYear/GetMonth/GetDay methods (and an ...
Child Actor Components class settings does not appear to replicate as expected. When the class is changed at run time, the change is not reflected on the client. Additional note: If the class is ...
If a nativized Blueprint event graph includes a call to a native, BlueprintCallable function that's also marked BlueprintAuthorityOnly, if the Blueprint is nativized, the function will incorrectly b ...
When this issue occurs printing out the addresses of each item in the array shows that elements 2 and 3 have the same address, so for some reason the second element's value is being overridden by th ...
Using the 'Move Component To' node in conjunction with spline locations, the static mesh component is traveling in the exact pattern the points are at. But the location the mesh is moving at is offs ...
Report of a chain of dependencies that can lead to a fatal loader stall in a nativized build:Thing -> BPStruct2BPStruct1 -> BPStruct2 The necessary order of operations is:BPStruct1 loadsBPStruct2 l ...
No known steps to reproduce There is a UEMP bug entered but wanted to make one UE side for visibility: UEMP-8 ...