Child rotation appears to change when parent is negatively scaled and the map is saved using "Save Current" button

UE - Gameplay - Components - Apr 13, 2017

Child rotation appears to change when parent is negatively scaled and the map is saved using "Save Current" button. If this is then followed up by re-opening the map, the user's asset will experienc ...

Ray Traced Distance Field Shadows Break At Certain View Angles and FOV

UE - Graphics Features - Apr 13, 2017

RTDFS start to disappear or have visual artifacts when the camera's FOV dips below 90. Also, the smaller the FOV is the easier it is to reproduce the issue. It should be noted that I can only get ...

Alembic geometry cache doesn't import every frame when importing large frame ranges

OLD - Anim - Apr 13, 2017

Alembic geometry cache doesn't import every frame when importing large frame ranges. Specifically when they don't start at frame 1. [Link Removed] ...

Setting Default Server map resets Default Game Mode to GameModeBase

UE - Foundation - Core - Apr 13, 2017

REGRESSION: Yes, doesn't occur in 4.15 When the user modifies the server default map it resets the game mode in DefaultEngine.ini This occurs on both Mac and Windows. ...

Single frame of blackness during iOS startup

UE - Platform - Mobile - Apr 13, 2017

When a project is launching on an iOS device, there is a momentary flash between when the splash screen stops displaying and the game window opens. This flash is present even when using transition ...

Inconsistent 'Skip Owner' Replication Behavior Between Editor and Packaged Game

UE - Networking - Apr 13, 2017

When a variable is set to Skip Owner replication, it is still being replicated to the owner in a packaged game. This is inconsistent with the behavior in the editor, as testing this using Play in Ne ...

"Set Playback Position" to the end of the sequence stops it at current playback position

UE - Anim - Sequencer - Apr 13, 2017

"Set Playback Position" to the end of the sequence stops it at current playback position ...

Color Picker window closes when selecting objects in the viewport with the Eye Dropper Tool

Tools - Apr 13, 2017

The color picker window stays open if the Eye Dropper tool selects color from anywhere other than the viewport. The color is captured in the color picker before it closes, but makes it a nightmare t ...

Stationary Light Overlap View Mode Broken By Forward Renderer

UE - Graphics Features - Apr 13, 2017

The stationary light overlap view mode doesn't work properly in the forward renderer. Everything gets a red highlight making it impossible to see overlap. Images attached. ...

Output Pins Not deleting on DoOnce MultiInput

UE - Gameplay - Blueprint - Apr 13, 2017

When using the DoOnce MultiInput node in blueprints, deleting a newly added pin on the input side will not delete its corresponding output pin. Adding a new pin after that will create the result lik ...