When a Camera Anim asset is saved/closed, the content added before saving is not retained when reopening the asset causing it to be empty each time it is opened. ...
When outputting with Custom Render Passes, the Render Pass is automatically added at the end of the output frame file name. We have a few variables that we can control in the FileName Format sectio ...
User was attempting to render out EXR sequences and ran into an issue where anything above 640x360 caused the window to shrink and render at a lower resolution. The workaround is to "Use Separate P ...
If the user right clicks a key in the animation timeline in UMG and uses "Set key time" the editor will crash. [Link Removed] ...
If the user creates an animation timeline in UMG and then clicks the Curve editor then the user will no longer be able to place keys anywhere else on the timeline. ...
It looks like the Output Folder definition in the Render Movie option of Matinee is causing an issue when trying to capture Movie, if changed to a shorter file path (Desktop as opposed to Users[User ...
If the user adds a second time line to a widget blueprint after the first has had a key frame add then the editor will crash if the curve editor is selected. ...
If the user creates an animation in UMG the animation preview will play the entire visible timeline when the user clicks play (not just the part of the time line that has animations). ...
The event "On Animation Finished" does not fire off until a few seconds after the animation is over. ...
Noticing an issue when keying a camera and then playing back the animation it turns or spins in directions i never intended. Think we need check box for toggling Use Quaternion linear interpolation ...