Custom Stencil renders incorrectly with instance stereo enabled

UE - Platform - XR - Apr 8, 2019

When using instance stereo with custom stencils, they do not render as expected. It appears to render the stencil in one eye at a time (as the user's head is turned). Regression: Yes This was work ...

improved Android virtual keyboard does not display when Google VR plugin is enabled

UE - Platform - XR - Apr 1, 2019

improved Android virtual keyboard does not display when Google VR plugin is enabled. When both the improved android virtual keyboard and the Google VR plugin is used, the virtual keyboard no longer ...

SpectatorScreenMode console commands do not update SpectatorScreenMode in VR Mode on Windows Mixed Reality

UE - Platform - XR - Mar 21, 2019

None of the Spectator Screen Mode commands are changing the active SpectatorScreenMode in VR Mode on Windows Mixed Reality headsets. This same setup modifies SpectatorScreenMode on Oculus, Vive, and ...

Flipped Tracker axes when using Vive Trackers with Vive Wands

UE - Platform - XR - Mar 15, 2019

Using pucks with motion controller will cause the tracking pucks x and z axes to flip. ...

Mixed Reality HMD does not appear to respect the Start in VR boolean in a packaged game

UE - Platform - XR - Mar 13, 2019

When the Windows Mixed reality plugin is enabled and a Mixed Reality device is hooked up, packaged games start in VR (regardless of if start in VR is enabled). ...

SteamVR Stereo layers are using incorrect orientation conversion

UE - Platform - XR - Mar 6, 2019

"SteamVR stereo layers are using the wrong coordinate system conversion and are being improperly rotated. All other conversions in the SteamVR module are using the correct one, just this particular ...

AR Handheld Template crashes when launched on to Android device

UE - Platform - XR - Mar 6, 2019

AR Handheld template appears to close immediately after opening on Android device ...

Stereo layer appears to move opposite the HMD when using Vive

UE - Platform - XR - Mar 5, 2019

Stereo layer appears to float and move when the VR pawn starts while looking away from a world locked stereo layer ...

When using Oculus Go or Gear VR the camera resets along with the controller when holding the home button

UE - Platform - XR - Mar 5, 2019

When resetting the controllers orientation by holding the oculus button the camera will reset to its original orientation along with the controller. This appears to be a regression: This did not h ...

Selection outline rendering inconsistently in VRMode

UE - Platform - XR - Mar 4, 2019

The cube (staticMesh) outlines are rendering in just the left eye while Box brush (Brush) outlines seem floaty and are rendering only in the right eye.  Does not occur in //UE4/Release-4.21 @CL 475 ...