Local Space With World Offset Module Not Working As Expected For Ribbon Particles

UE - Graphics Features - Oct 17, 2016

When a ribbon data particle emitter is set to use local space and has a world offset module applied, it will rotate in the opposite direction if the particle system is rotated in the scene. Additio ...

Level Lighting Quality Missing from World Settings

UE - Graphics Features - Oct 17, 2016

If you open the world settings, the level lighting quality is missing. This is a regression from 4.13.Note The setting was included in main CL 3149070 ...

Actor Components Tick Automatically with Auto Activate Set to False

UE - Gameplay - Oct 17, 2016

Actor Components with Auto Activate set to false are still ticking. If you activate the component on begin play, set a short delay, and then deactivate it, the ticking will stop, which is inconsis ...

FStreamableManager Unload doesn't unload asset hard references

UE - Gameplay - Oct 17, 2016

After calling Unload( ) on FStreamableManager, asset hard references are still valid and usable. ...

Material billboards cannot be scaled

UE - Graphics Features - Oct 17, 2016

Material billboards cannot be scaled. The Material billboard appears to be unaffected by setting its scale ...

Radial Impulse does not affect objects unless it can affect both center of mass and collision if center of mass is outside of collision

UE - Simulation - Physics - Oct 17, 2016

Firing a radial impulse does not affect an object whose center of mass is located outside of its' collision unless both the center and the collision are simultaneously affected by the same force. ...

Noticeable Difference In Temporal AA Sharpness From 4.12 To 4.13

UE - Graphics Features - Oct 17, 2016

There seems to be a noticeable difference with the temporal AA sharpness in 4.13. This was confirmed by setting Temporal Sample count and sharpness with the same settings in a 4.12 project. A side b ...

Blocking Volume Not Displaying Properly in Player Collision Mode

Tools - Oct 17, 2016

The licensee has stated that convex mesh generation is failing in KAggregateGeom.cpp from the function KConvexElem::HullFromPlanes. Here is the code snippet they provided: if(!Polygon.Split(-FVecto ...

csgRebuild builds dynamic brushes from the whole world, instead of just the current level

UE - LD & Modeling - Modeling Tools - BSP - Oct 17, 2016

Licensee notes issue with csgRebuild and proposes a reasonable fix. ...

Translation Retargetting is messed up when using Remove Unused Bones from Skeleton

OLD - Anim - Oct 14, 2016

Translation Retargetting is messed up when using Remove Unused Bones from Skeleton ...