Unhovered event occurs twice with 3D Widget when button is pressed and held

UE - Editor - UI Systems - Jul 21, 2017

When using a 3D Widget that is a button when you press and hold a button and move off of the widget and let go of the mouse the engine registers a second unhovered event. Engine Version tested 4.1 ...

UBT warning during package when nativized blueprint contains a node from a plugin

UE - Gameplay - Oct 9, 2017

When a Blueprint contains a node that was added by a plugin (ex: GetBatteryLevel node added by Optional Mobile Features Blueprint Library), nativizing the BP in 4.16 completed fine but 4.17 gives a ...

Material reroute node does not work with WorldAlignedTextures_Complex Inputs

UE - Rendering Architecture - Materials - Oct 24, 2017

There is an issue occurring with the Material reroute node as it does not work with WorldAlignedTextures_Complex when plugging into inputs. This issue appears to be similar to [Link Removed]. This i ...

Videos of certain sizes no longer display in media players

Media Framework - Oct 27, 2017

Videos of certain sizes no longer display in the Media Player, this also applies to when the media player is a texture or in a material. This issue appears to be a regression. Versions Tested 4.16. ...

Monitor Directories does not auto import or re-import from network locations

UE - Editor - Content Pipeline - Import and Export - Nov 15, 2017

Monitor Directories feature in the editor preferences does not auto import or re-import from network locations. There is no issue if the location of the folder is local. This issue does not appear t ...

Anim Slot Manager Options Disappear When "Use Small Tool Bar Icons" is Enabled in Editor Preferences

OLD - Anim - Feb 4, 2018

When Use Small Tool Bar Icons option is checked in Editor Preferences, the icons for Save, Add Slot, and Add Group in the Anim Slot Manager are not longer visible but register as still there and rem ...

Blueprinted class fails to instance private objects if the hosting subobject's class inherits an instanced variable

UE - Gameplay - Blueprint - Feb 21, 2018

Blueprints that contain an instanced private object that is nested under an instanced subobject and the defaults of that blueprint are set up using EditInLineNew, any instances of the blueprint will ...

Point Lights Y-Axis Rotation Changed from 4.18 to 4.19

UE - Graphics Features - Jun 6, 2018

Possibly related to [Link Removed]. This affects Static, Stationary, and Movable point lights when upgrading a project from 4.18 to 4.19.2 or Main (tested in CL 4101872). If you click the "Reset to ...

Crash using VisualizeTexture command with texture id

UE - Graphics Features - Jul 1, 2019

Crash always occurs when executing Visualize Texture Command with Texture id. Looks like GVisualizeTexture.Mode doesn't affect correctly. Workaround: VisualizeTexturePresent.cpp FVisualizeText ...

Input isn't recognized for Shift+F, or just the F key when the Shift key is also pressed down

UE - Gameplay - Input - Nov 23, 2021

This is a regression Tested in: //UE4/Release-4.26.2 CL15973114 Binary - Did not reproduced //UE4/Release-4.27.1 CL17735300 Binary - Reproduced //UE5/Release-5.0-EarlyAccess CL16682836 Binary - Repr ...