Volumetric Render Target Mode 2 is blending past frames in Time of day map with the volumetric clouds. This is a regression due to it not happening in 4.27 ...
GDelayTrimMemoryDuringMapLoadMode is a CVar that controls whether a garbage collection should take place during map change after unloading the previous map and before loading the new one. By default ...
The "Set world to meters scale" node appears to affect the distance between eyes in VR. The eye gap distance appears to grow larger as well making everything appear out of focus ...
Play rate affects all blendspace samples using the same Anim Sequence Occurs on? 4.15 - 3450819 - YES 4.16 - 3466753 - YES 4.17 - 3502710 - YES ...
When duplicating an asset with the suffix 0 in the content browser the duped asset will get a suffix of 2. Any other number works fine for example if you dupe an asset named "Test_23" the duped mesh ...
When using Lighting Scenario, loading order will affect how it's applied to the instances, resulting in corruption if content is loaded after the lighting scenario ...
Using a Set Control Rotation node does not change the camera rotation when in VR mode. ...
UPDATED DESCRIPTION When enabling Cast Modulated Shadows on a Directional Light and using Mobile MSAA on Android OpenGL ES 2, shadows from the Directional Light do not render when dynamic objects ar ...
Launching the editor with DX12 from a command window is crashing the engine. Note Crash occurs on Nvidia version 376.19 and does not occur on 376.33 This is a Regression ...
When a new BSP is created, modifications are made to the level's default brush. These changes affect how volumes are placed, with different BSPs causing different behavior in volume placement. ...