When attaching a component to a camera in the Character, setting its relative location is causing the relative rotation to fluctuate by 2-4 degrees depending on the rotation of the camera component. ...
This is a common crash among the community since at least the 4.14 release. Additional information is not currently available. This is spread among numerous different CrashGroups between releases w ...
If Pause Event is played in second half of Fixed Frame Interval, you can't resume playing. Pause event appears to fire again when trying to resume playback. To expand on the summary, if you have a ...
With Pause Event on frame 0, sequence will never be able to resume playing. It appears to trigger the event again. ...
Editing the Child Actor Class of a Child Actor Component owned by a Parent BP can corrupt the Child BP's state. This seems related to known serialization issues, where changing a Parent's Property ...
It looks like the Switch On Gameplay Tag Container node stopped working in 4.15. The Switch On Gameplay Tag works fine. ...
When using ANavLinkProxy::SetSmartLinkEnabled() to toggle a Smart Link, it will cause UNavigationTestPathSync() to always return true. ...
This is a common crash on Mac. Log file is attached. No additional information is available; users have not provided any descriptions with their crashes. ...
This is a common crash on Mac that has been occurring since at least the 4.14 release. Based on the one user description this may be related to the creation of structs. Additional information is n ...
This is a common Mac crash that has been occurring since 4.15. It shares the same callstack with [Link Removed], but that was verified fixed for 4.16.0, while this crash still continues into 4.16. ...