Crash when Importing .OBJ using the File > Import into Level Option

Tools - Import - Sep 6, 2016

This JIRA is being entered as a result of it being one of the top crashes in 4.13.0. Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 1671 ...

Rapid Memory consumption when adjusting slider value for Blueprint in Details Panel

Rendering - May 12, 2016

When a Planar Reflection component has been added to a Blueprint that has adjustable sliders that can be edited via the Details panel that updates the Blueprint via the construction script the memor ...

[CrashReport] UE4Editor_Engine!FRepLayout::InitFromObjectClass() [replayout.cpp:2211]

Gameplay - Blueprint - Apr 19, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: Property->Proper ...

Nested comments are not parsed correctly by UHT when a second UClass is declared

DevTools - UnrealHeaderTool - Mar 14, 2016

Using nested comments when also declaring a second UClass in the same header file causes the UHT to have issues when parsing, resulting in a crash of UHT. ...

SButton does not release mouse capture if it becomes disabled before MouseUp event occurs

Tools - Slate - Mar 8, 2016

It appears that if a slate widget becomes disabled, the MouseUp events won't fire. As a side effect, a mouse capture will not be released if something causes the button to become disabled before the ...

Transition maps not showing up when using server travel

Networking - Feb 25, 2016

When using server travel the transition map does not appear to show up when traveling between levels ...

Event Dispatchers do not update references when renamed

Gameplay - Blueprint - Feb 23, 2016

Event Dispatchers do not update event references when renamed if the green "+" is used to add the event in the Details Pane of an actor component. Note: Event Dispatchers appear to rename normally ...

Switching levels via blueprints crashes editor

Gameplay - Feb 18, 2016

Switching levels via blueprints crashes editor. This occurs using either "Execute Console Command" or the Open Level node. Frequency: 2/2 CrashReporter: N/A ...

DOF effect set with negative near transition region causes Massive FPS loss moving into Focal Region

Rendering - Feb 11, 2016

With a Bokeh DOF setup that essentially places the Near Transition Region into a Negative Space (or non-existence) the FPS drops dramatically from out of focus region to in focus region. In Focal R ...