GetOverlappingActors/Components ignore physics actors spawned in with zero movement

Anim - May 15, 2017

GetOverlappingActors/Components ignore physics actors spawned in with zero movement. This only effects actors where the root is the DefaultSceneRoot and not the Static Mesh Component. User Descript ...

Crash playing in ShooterGame

Gameplay - May 15, 2017

Crash occurs when playing ShooterGame in editor. I could not reproduce this issue in Main. ...

Placing a Physics Constraint Component in an Actor Triggers a Warning During PIE When There Are No Constrained Components

Physics - May 15, 2017

A warning is appearing in the output log during PIE when an actor contains a Physics Constraint component that does not have any constrained components set. This did not occur in 4.15.2, this is a ...

Texture Heap Allocations cause editor freeze when opening the texture editor on Mac

Rendering - May 12, 2017

Opening a texture into the texture editor cause the editor process to "beachball" or hang indefinitely. Note: I'm also seeing this in UE4/Main on this mac, it could be a local issue or an idiosy ...

Build fails if a project contains a struct with a name in all caps

Core - UnrealHeaderTool - May 11, 2017

Using all caps for the name of a struct defined in code that includes a constructor will cause the build of the project to fail in Visual Studio. The error that is given suggests that a semi-colon i ...

Crash closing a project that was packaged on Windows for Linux

Tools - May 11, 2017

This occurred with both Development and DebugGame build configurations. In the game's console I tried both "quit" and "exit" and reproed the crash. The crash also occurs via Alt + F4 or closing vi ...

Crash adding camera to world after creating sequence in VR Mode

Tools - VRMode - May 11, 2017

Dragging a CineCameraActor into the world after creating a new Sequence in VR Mode causes a Crash ...

Touch input registers as a Keyboard input

Gameplay - Input - May 11, 2017

Touch events registers as Keyboard Keys rather than a separate key type. ...

Get Hit Result Under Cursor By Channel Blocked by Hidden Actors

Gameplay - May 11, 2017

Components that are hidden in game seem to be blocking hits from the Get Hit Result Under Cursor by Channel node when it's tracing Visibility. This behavior is not consistent with 4.15.2. In 4.15.2 ...

Inconsistent comment for SetTimer in TimerManager does not specify that InRate and InFirstDelay should be in seconds

Gameplay - May 10, 2017

The comments for SetTimer in TimerManager.h do not specify that the time is in seconds. This is a discrepancy from comments for Blueprint Set Timer nodes, which do specify that the time is in second ...