Using Square Brackets in a Folder Name Works but makes Meshes Unusable.

Tools - Jun 12, 2019

Renaming a folder using square brackets seems to work but renders meshes inside unusable in certain instances.  ...

Fail to save level with a Blueprint component containing User Data

UE - Gameplay - Blueprint Editor - Jun 10, 2019

Sequencer sets max FPS when a Sequence is played after being paused if it's locked to the display rate

UE - Anim - Sequencer - Jun 10, 2019

When playing a sequence the engine's max FPS will be saved in a temp value. If the sequence is paused and played that temporary value will be overwritten with the sequence's value. When restoring th ...

Using Interpolative Animation Data into 'Make Dynamic Additive' gives warning "Trying to play a non-additive animation into a pose that is expected to be additive in anim instance"

UE - Anim - Runtime - Jun 6, 2019

Feeding Interpolative non-additive Data into Make Dynamic Additive gives a Warning "Trying to play a non-additive animation  into a pose that is expected to be additive in anim instance" AnimBluepr ...

Enabling Omni Directional Stereo Capture Breaks Draw Material to Render Target Functionality

UE - Graphics Features - Jun 5, 2019

Enabling ODS (omni directional stereo capture) in project breaks Draw Material to Render Target functionality. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 6574378, 4.23 CL# 6836133 ...

Component icon changes when undoing the adding of blueprint components

UE - Gameplay - Components - Jun 5, 2019

When the user adds two blueprint components to an actor blueprint, compiles the component blueprint, and then undoes adding one of them, the icon for the remaining component changes. This doesn't o ...

Crash on attempt to clear(NullifyInstance) of duplicated Hierachial Instanced Static Mesh

Tools - May 31, 2019

When creating an C++ Actor with a Hierarchical Instanced Static mesh. when duplicating such an actor with mesh instances, the instances are not visible on the level. In this state, calling HISM comp ...

Overriding a Custom function(From Parent) with no return output in a Child Blueprint results in custom function appearing in event graph of child blueprint.

UE - Gameplay - May 30, 2019

Overriding a Custom Function from a Parent Blueprint with no return output in a Child Blueprint results in custom function appearing in event graph of child Blueprint. ...

Image Distortion when Rendering an Image Using Sequencer in DX12

UE - Graphics Features - May 25, 2019

Images are distorted when Rendering out a single image from a level sequence in DX12. Found in 4.21 CL# 4753647, 4.22 CL# 6574378, 4.23 CL# 6599617 ...

Compilation fails after binding an event to a server-only delegate property in the Blueprint editor.

UE - Gameplay - Blueprint Editor - May 24, 2019

Attempting to bind a custom event to a server-only delegate property currently fails to validate after compiling a Blueprint. ...