Character animations are not played in sequence created from Recording First Person Template

Sequencer - Aug 5, 2016

Character animations are not played in sequence created from Recording First Person Template Follow-up to UE-32918 ...

Cannot (Easily) Change the Case of Folder Names in the World Outliner

Tools - Jul 11, 2016

In the World Outliner, without the following workaround, you cannot simply change the case of a folder name from upper to lower case or vice versa. EXAMPLE: map -> Map = map WORKAROUND: Change "M ...

If "Disable low latency update" is set to false for vive controllers a line trace appears to lag behind

Virtual Reality - Jun 29, 2016

If "Disable low latency update" is set to false for vive controllers a line trace appears to lag behind the mesh of the vive controller. This makes it so that the line trace appears to bound and lag ...

Investigate why RemoteRole of a local pawn on a listen server is ROLE_AutonomousProxy

Networking - Jun 24, 2016

See additional info URL. The remote role in this case should almost certainly be ROLE_SimulatedProxy. ...

[CrashReport] Commandlet crash in UE4Editor_CoreUObject!UPackage::Save

Core - May 2, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: Pair != nullptr [Link Removed] [Line: 520] Source Context:4 ...

Asset Override Editor does not have vertical scrollbar until window is resized

Anim - Animation - Oct 22, 2015

If a child anim blueprint has enough animations to go beyond the view of the asset override editor, the override editor will not show a vertical scrollbar until the window is resized. ...

Refraction not working with MakeMaterialAttributes

Rendering - Sep 14, 2015

When setting a material to Use Material Attributes and then feeding in a Refraction value with MakeMaterialAttributes, the refraction doesn't work properly Reported in 4.8, but I tested in Main as ...

Custom Events on an Actor Blutility with input parameters passes in garbage

Gameplay - Blueprint - Sep 10, 2015

Custom Events with parameters in an Actor Blutility pass in garbage instead of reading the default value set. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5660361), 4.23 (CL - 5755712) ...

Using Show Mouse Cursor causes mouse to become detached from game window

Tools - Slate - Aug 24, 2015

Using the Show Mouse Cursor command (or BP node) will make the mouse appear in the game window however at that point the mouse does not interact with the game unless one of the mouse buttons is held ...