Unable to launch version 4.24.1 after fresh installation. Assertionfailed IsValid()

Tools - Dec 31, 2019

User is receiving a crash after a brand new installation of version 4.24.1 NOTE: User is able to launch 4.20 - 4.23.1 without issue. "I tried reinstalling the editor build, updating all of my dr ...

"Scene Capture Component 2D" Causes Big Performance Dip In VR

UE - Platform - XR - Dec 31, 2019

When a "Scene Capture Component 2D" is in a scene it causes a big performance dip in VR. It was ~45 fps from a ~90 fps with the "Scene Capture Component 2D". This doesn't occur if you are running th ...

Reset seed on emitter looping not working properly

UE - Niagara - Dec 31, 2019

The "Reset Seed on Emitter Looping" has no effect when enabled.   Tested in: 4.22.3 CL#7053642 , 4.23.1 CL#9631420 , 4.25 CL#10868506 ...

Changing "Coordinate Light Map Index" When "Generate Lightmap UVs" Is Enabled In A Static Mesh Crashes Engine

Tools - Dec 31, 2019

When altering "Coordinate Light Map Index" in a static mesh when "Generate Lightmap UVs" is enabled in LOD 0 the engine will crash or "Coordinate Light Map Index" will be set to 0. A demonstration ...

Exposure Compensation Curve not applied in Standalone/Packaged

UE - Graphics Features - Dec 29, 2019

'Exposure Compensation Curve' is not being applied in Standalone or Packaged projects. Confirmed in 4.25 MAIN at CL 10871578 ...

3D Text - Translucent materials not rendered

UE - Virtual Production - Dec 29, 2019

Translucent materials are not compatible with 3D Text. ...

Reflection capture doesn't work with full dynamic lighting

UE - Graphics Features - Dec 27, 2019

The Reflection Capture is not showing reflections for anything but the Sky Light when all Lighting is set to Fully Dynamic. This was reported and tested in 4.24.1 (CL-10757647). This was reproduce ...

Editor Periodically Has Performance Drops In Basic Scenes

Tools - Dec 27, 2019

The Editor experiences performance drops even in the default basic level when left alone running. I experienced them every ~3 seconds. My graph didn't show the drops very clearly so the fps counter ...

Generating mip map settings not building properly for texture array

UE - Graphics Features - Dec 27, 2019

When mip gen settings on a texture array is changed, the texture does not build properly. ...

Landscape surface type always return "Default"

UE - Simulation - Physics - Dec 26, 2019

The behavior in this bug is a little odd since it is not present in any project that is upgraded to 4.24.1 (CL-10757647), but only those that are created directly in 4.24.1. The behavior is also a l ...