Deferred decal does not display when running GTAO.

Rendering - Features Teams - Mar 4, 2020

Deferred decal does not appear if GTAO is enabled. ...

Changing the channel name inside of the channel mask parameter node results in crash

Tools - Material Editor - Mar 4, 2020

Changing the name of a channel inside of the channel mask parameter node results in a crash. ...

Send "Enter Key" is not working with press and release key in Web Browser plugin

Tools - Mar 3, 2020

When trying to send the Enter Key to Web Browser using the Press and Release function, it does not work. This function works with any other key that you try to send. A repro project is attached tha ...

Raytraced reflections are aliased, but reflections of reflections are not

Rendering - Ray Tracing - Mar 3, 2020

Raytraced reflections contain aliasing, but the reflections of the aliased reflection do not. In the provided image, you will see plane C shows the reflection of the grid material with aliasing arti ...

Collision does not work in packaged game regardless of native settings

Gameplay - Blueprint - Mar 3, 2020

Collision stops working for packaged games regardless of the nativize blueprint settings.  Duplicate; refer to UE-44333 for original issue. Test Project: [Link Removed] ...

UMG Animations Scale Retainer Boxes When Only Translating them

Tools - UMG - Feb 28, 2020

When translating a retainer box in an UMG animation the scale of the retainer box is also affected. Attached is a 4.23 example project. Found in 4.24.3 CL#11590370 Reproduced in 4.23.1 CL#9631420, ...

The Gradient Paint Tool In Cloth Simulation Doesn't Work On Mac

Physics - Feb 28, 2020

The Gradient Tool rotates the camera on Mac instead of painting the Gradient End Value. I wasn't able to test in Main on a Mac. There were no issues on Windows in 4.23.1, 4.24.3 and 4.26 Main. Foun ...

Widget With Spinbox Crashes When Destrcutor Is Called With Multithreaded Destruction Enabled

Core - UObject - Feb 28, 2020

When a widget with a spinbox is calls it's Destructor with "Multithreaded Destruction" enabled the engine crashes. I have tested in 4.23.1, 4.24.3, and 4.26 Main with "Multithreaded Destruction" dis ...

Netshowcorrections not showing corrections

Gameplay - Player Movement - Feb 27, 2020

Very few net corrections are displayed when using p.NetShowCorrections. Note: The attached image shows the results using the same settings in 4.22.3 Tested in: 4.22.3 CL#7053642, 4.23.1 CL#96314 ...

Crash if the number of spline points is less the one spline point currently selected

Tools - Feb 26, 2020

Spline components with "input spline points to construction script" enabled causes crash when selecting a spline point and reducing the total number of spline points below the selected spline. Te ...