Android build fails with GPU Lightmass plugin enabled

Platform - Mobile - Nov 5, 2020

Packaging for Android fails with the GPU Lightmass plugin enabled. A customer reported this and I was able to successfully repro it, however my callstack was different. I'm attaching my logs and cal ...

Missing scale for tangent with morph target

Tools - Import - Nov 4, 2020

There is a bug in the fbx curve import code where we do not multiply the tangent by the scale parameter. Only the key value is currently scale. In 4.25 there was a hardcoded 0.01 scale but it was w ...

Movie Render Queue renders are not displaying Landscapes

Anim - Sequencer - Nov 4, 2020

When creating a Movie Render Queue render with a landscape the render does not display the landscape. This issue is occurring in 4.26 Binary CL 14627614 This issue is NOT occurring at 4.25. Binary ...

Naming a variable 'LifeSpan' causes the default value to be reset after closing the editor

Gameplay - Blueprint - Nov 3, 2020

Customer reported this issue in Salesforce. I repro'd this issue in 4.25.3, 4.25.4, and 4.26. Therefore marking it as not a regression. Renaming the variable something like "LifeTimer" does not res ...

Struct Viewer will display duplicate structs after a rename

Gameplay - Blueprint Editor - Nov 3, 2020

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Camera Component struct instance parameters not recorded by Take Recorder when recording to Spawnables

Anim - Sequencer - Nov 3, 2020

Filmback settings don't have their default values recorded from the source actor in Take Recorder when recording to spawnables. ...

Raytraced reflection doesn't work with high roughness

Rendering - Ray Tracing - Oct 30, 2020

Even when the max roughness for raytraced reflections is set to 1, they seem to be blended away at far below that value. For projects (e.g. film,vfx) where quality trumps speed it would be valuable ...