FXAA artefacts on smaller/distant detail

UE - Graphics Features - Nov 23, 2021

Non-deterministic packaging when iostore is enabled

UE - Foundation - Core - UnrealPak - Nov 21, 2021

There appears to be a pattern of non-deterministic cooks when packaging with multiple chunks. In the case of these reproducible steps, only the assets of chunk1 have been modified. In this case, we ...

Changing the codec of a Curve Compression Setting asset results in a crash

UE - Anim - Nov 18, 2021

When creating a Curve Compression Setting asset and changing the codec from Compressed Rich Curves to either Uniform Indexable or Uniformly Sampled the editor crashes. Tested in //UE4/Release-4.26 ...

Detaching part of the Visual Logger window and then closing the Visual Logger tab causes a crash

UE - Editor - UI Systems - Slate - Nov 18, 2021

It seems that when a section of the Visual Logger is detached from the window as a whole and then that window is closed when docked next to the Content Browser, then the engine crashes. However, whe ...

[Spatialization] - When a sound starts playing while the listener in in the Binaural Radius, when they exit the sound stops playing

UE - Audio - Spatialization - Nov 18, 2021

If a sound starts playing while the listener is inside the binarual radius, the sound stops abruptly when they leave the radius. Does not occur if the listener starts in the binaural radius. Does no ...

Image Media Source does not display properly on Mobile

Media Framework - Nov 17, 2021

Image Media Source does not display properly on Mobile Regression Unconfirmed, can't check issue in 4.26, because project can't be opened on that version. ...

Movie Render Queue dirties Sequences and Requests checkout after a render

UE - Anim - Sequencer - Nov 16, 2021

This seems to be a regression of [Link Removed] ...

Crash in BuildVisibleDecalList

UE - Graphics Features - Nov 16, 2021