The script performs P4 commands even if -NoP4 was specified. It should properly handle -NoP4 by checking for if (CommandUtils.P4Enabled) ...
This is Not a regression. Tested in: //UE4/Release-4.26.2 CL15973114 Binary - Reproduced //UE4/Release-4.27.1 CL17735300 Binary - Reproduced When adding a component to a Water Body actor it should ...
It seems that changing the name of a variable inside a struct that is being used by a Control Rig variable causes a crash. Additionally, after making the change and recompiling the Control Rig bluep ...
This is a regression Tested in: //UE4/Release-4.26.2 CL15973114 Binary - Did not reproduced //UE4/Release-4.27.1 CL17735300 Binary - Reproduced //UE5/Release-5.0-EarlyAccess CL16682836 Binary - Repr ...
When holding down the Ctrl key and pressing another key, if there is an input event bound to that key, then the nodes placed after that input event are triggered. However, this is not the case with ...
There appears to be a pattern of non-deterministic cooks when packaging with multiple chunks. In the case of these reproducible steps, only the assets of chunk1 have been modified. In this case, we ...
When creating a Curve Compression Setting asset and changing the codec from Compressed Rich Curves to either Uniform Indexable or Uniformly Sampled the editor crashes. Tested in //UE4/Release-4.26 ...
It seems that when a section of the Visual Logger is detached from the window as a whole and then that window is closed when docked next to the Content Browser, then the engine crashes. However, whe ...