Lots of extra (unwanted) space at the end of a text block when a sizable amount of text is applied

UE - Editor - UI Systems - Apr 23, 2015

NICK: Sounds like accumulated imprecision after multiple lines of text. A user applied a EULA to a Text block and then set the text block inside of a scroll box. The end result was a lot of empty s ...

The first widget in a widget blueprints hierarchy does not have a parent

UE - Editor - UI Systems - Apr 23, 2015

The widgets that are the children of the "Root" of the hierarchy of a widget blueprint return null as their parents. The expected parent would be the widget itself. ...

Scale with Width on Landscape Splines offsets plane mesh on Z axis

UE - LD & Modeling - Terrain - Landscape - Apr 22, 2015

If "Scale with Width" is set on a landscape spline with a plane mesh, the plane will offset on the Z axis. In most other cases, scaling along the z axis does not affect planes. ...

Crash on clicking Column Header in visRT window

Tools - Apr 22, 2015

The Engine will crash when you run the visRT command in Editor and click on an item in the visRT window and the click on a column header. also Reproduced in Main Promotable-CL-2513846 [Link Remove ...

Crash in blueprints when opening right-click menu

UE - Gameplay - Blueprint - Apr 22, 2015

Right clicking inside the event graph of a blueprint that is derived from PhysicsCollisionHandler will crash the editor CrashReporter: [Link Removed] ...

Compile failure in UHT with combined multi-line / single line comments

UE - Foundation - Core - Apr 22, 2015

Using a single line comment to immediately follow a multi-line comment closing brace results in an illegible compile errors: "error code: CrashOrAssert(3)" Workaround: Include a space between */ an ...

'Is Case Sensitive' option on the Switch on String node doesn't toggle correctly

UE - Gameplay - Apr 22, 2015

'Is Case Sensitive' option on the Switch on String node doesn't toggle correctly. User Description: The "Is Case Sensitive" option when you use a switch on string function in blueprint doesn't wor ...

The Error message "Failed to add Class "YourClassName". Failed to automatically hot reload the "YourProjectName" module." appears when adding a class to a C++ project

UE - Editor - UI Systems - Apr 22, 2015

Edit MattK: This is UserWidget specific. If we don't want users to extend this class we should figure out a way to prevent that in our wizards When trying to add a C++ class to a project the follo ...

Crash on Applying a Material with PN Triangles Tessellation to Large Landscape

UE - Graphics Features - Apr 21, 2015

When applying a Material with nothing in it but PN Triangles turned on to a Large Landscape, the engine will crash. Also Reproduced in Main Promotable-CL-2513846 ...

When Character BP actor is rotated, "Mesh" component translation differs on Client and Server

UE - Gameplay - Apr 21, 2015

Occurs in: Releases 4.7.6 CL:2510309 Main 4.8 CL:2513846 When Character BP actor is rotated, Translation is changed for "Mesh" component on Client. Server appears as expected. This isn't typicall ...