Objects with QueryOnly collision push Physics objects

UE - Simulation - Physics - Jul 8, 2015

From UDN: We are having an issue where a cube physics actor simulating physics is being pushed around by a characters character mesh while walking around on top of it. If i set the character mesh ...

Fresnal Preview in Material Editor Thumbnail produces Strange Result when Zooming

UE - Graphics Features - Jul 8, 2015

When making a Simple Fresnal node inside of the Material Editor and plugging it into the Basic Color node it returns strange values for the preview. Specifically the dark inner color will move off t ...

Editor movement control regression

Tools - Jul 8, 2015

Using Ctrl+Drag in 4.8 will not affect the location of selected actor if the viewport camera is facing away from selected actor. In 4.7.6 the actor would travel along the X axis even if the camera ...

Keyboard shortcut for Snap to 2D Layer functions when Layer Snapping is disabled

UE - Gameplay - Paper2D - Jul 8, 2015

Using the Ctrl+Spacebar shortcut will snap an actor to a 2D layer even if Layer Snapping is disabled in the project settings ...

Collections reset when the engine upgrades project

UE - Editor - Content Pipeline - Content Browser - Jul 8, 2015

When you upgrade your project to a new version of the engine, your Collections are deleted from the Collection setting. ...

Copying more than 1 socket between skeletal meshes retains only one socket name

UE - Gameplay - Jul 8, 2015

When you select two or more sockets in one skeletal mesh and copy them and paste them into a different skeletal mesh, all sockets will be named after the last socket selected followed by _#. ...

Same Summary for Load Game from Slot and Save Game to Slot

UE - Gameplay - Blueprint - Jul 8, 2015

After creating a blueprint and adding the functions "Save Game to Slot" and "Load Game from Slot," the same summary occurs for both when moused over. The message for both is Save the contents of the ...

Hot reloading with a plugin in the project prevents the project from being able to save.

UE - Foundation - Core - Jul 8, 2015

Hot reloading a project that includes a plugin will not be able to save if the plugin is used in the project. ...

ShooterGame references images in slate from a folder that does not exist

Docs - Samples - Jul 8, 2015

A user has found that there are a few lines of code inside of shooter game that references a folder that does not exist. The lines of code below are the lines of code that reference images in an ima ...

Changing the name of a GameMode Blueprint that is set as the Default in Project Settings and then clicking the Project Settings Default GameMode dropdown will crash the editor

Tools - Jul 7, 2015

Changing the name of a GameMode Blueprint that is set as the Default in Project Settings and then clicking the Project Settings Default GameMode dropdown will crash the editor. No crash report is ge ...