[CrashReport] UE4Editor_UnrealEd!UEditorEngine::PlayEditorSound() [editorengine.cpp:1887]

Tools - Jun 25, 2015

Modifying the code of the C++ Puzzle template in Visual Studio ...

Painted Foliage and Landscape Grass cannot use Lighting Channels

UE - World Creation - Worldbuilding Tools - Foliage - Jul 5, 2016

Currently there is no way to set painted Foliage instances of an actor be able to use lighting channels even though these can be set to movable in their properties. Since Instanced and Hierarchica ...

Merge Actor tool can no longer merge just materials for an actor

UE - Gameplay - Jul 5, 2016

In 4.11 when you selected an actor with multiple material elements with the merge actors tool open you had the option to merge the material elements into a single one. This option is no longer valid ...

Full Scene Importer resets overrides when reimporting asset

UE - Editor - Content Pipeline - Import and Export - Jul 5, 2016

When using the Blueprint Hiearchy Type for creation on the Full Scene Importer if you've previously imported and set some of the settings like the Override Lightmap Resolution via the BP and then re ...

Crash when using save all, when there is a 3D widget on an invisible sublevel

UE - Editor - UI Systems - Jul 6, 2016

Crash when using save all, when there is a 3D widget on an invisible sublevel ...

Level streaming will incorrectly stream levels with similar names

UE - Gameplay - Jul 8, 2016

When streaming levels where one level has a partial name of another level, the incorrect level will be found and streamed rather than the desired level. Ex: When attempting to stream a level named ...

Hitching when scrubbing values inside of color picker in binary builds

Tools - Jul 5, 2016

Large hitching is occurring when click dragging inside the color wheel of the color picker or scrubbing RGB, HSV, and Value/Saturation sliders. I am only able to repro this issue in Binary builds. ...

Setting "Is Enabled" via the animation timeline in UMG does not appear to work at runtime

UE - Editor - UI Systems - Jun 10, 2016

Setting "Is Enabled" via the animation timeline in UMG does not appear to work at runtime ...

FoliageType has a FBodyInstance but only shows Collision Presets and not other FBodyInstance properties

UE - World Creation - Worldbuilding Tools - Foliage - Aug 19, 2015

None of the other FBodyInstance properties are showing up either in the Foliage tool or viewing a FoliageType asset in the content browser. ...

Toggle Play/Pause shortcut (when set) does not toggle if the player ejects during PIE

Tools - Jul 14, 2016

Toggle Play/Pause shortcut (when set) does not toggle if the player ejects during PIE ...