Project Crashes with Warning: LightPropagationVolume.dll is Missing From Your Computer

UE - Graphics Features - Mar 23, 2016

After disabling LightPropagationVolume in Plugins Editor, upon restart editor issues warning message 3 times and crashes, leaving project unable to be opened. REGRESSION: This does not occur in UE ...

Procedural Mesh Component Convert to Static Mesh

UE - Gameplay - Mar 23, 2016

Add option to convert Procedural Mesh Component should contain the option to convert a generated mesh into a Static Mesh so users can use it through the Content Browser and use the LOD system. ...

Direction of GetOverlapInfos parameter doesn't match

UE - Gameplay - Blueprint - Mar 22, 2016

In blueprints, the GetOverlapInfos function can't really be used: [Image Removed] Another example: Static Mesh Component -> Get Overlap Infos -> Length -> Set Integer Variable The Get Overlap In ...

Incorrectly displayed LOD VertexColor until Paint Mode is Selected

Tools - Mar 18, 2016

It seems that the attachment project's assets are Incorrectly displayed regarding LOD VertexColor until paint mode is selected. I attached the movie to explain this problem by licensee. Near LOD0 s ...

Sequencer will not play Blendshape (Morph Target) Animations while in Realtime

UE - Anim - Sequencer - Mar 16, 2016

An Animation Track that references a Blend Shape, Morph Target, Animation will not play when you play from Level Sequencer in Editor unless you turn off real time. Also it seems if Realtime is turn ...

Changing a variable during simulate will cause physics object to jump around

UE - Simulation - Physics - Mar 16, 2016

If a user has an actor that is simulating physics during simulation of play in the editor and they then change the value of a variable trough the details panel below the world outliner then the acto ...

Adding OnClicked to SButton in Editor Mode plugin crashes editor when accessing the plugin

UE - Foundation - Cpp Tools - Plugin System - Mar 16, 2016

If a new editor plugin has a button added with OnClicked functionality, the editor will crash immediately when accessing the plugin. Removing the OnClicked portion of code allows the plugin to be a ...

Set Boolean (by ref) crashes the editor on compile

UE - Gameplay - Blueprint - Mar 15, 2016

Update 4/6/2016 This appears to occur with other Set by ref nodes as well. Tested and received crash with Integer as well. ======================================================================== ...

Message box cannot be closed after accessing the home screen on iOS

UE - Platform - Mobile - Mar 15, 2016

Returning to home screen with message box displayed prevents the message box from being closed upon returning to the game ...

Incorrect position after undoing replace actors

UE - Gameplay - Blueprint - Mar 14, 2016

In some cases after undoing a replace actors the position of a BP actor is incorrect. Not a regression from 4.10.4 CL-2872498 ...