ENGINE: CRASH: One off Editor Crash with ANavLinkProxy::GetComponentsBoundingBox() navlinkproxy.cpp:189

Gameplay - AI - Oct 20, 2016

One off editor crash. [Link Removed] Error Message Access violation - code c0000005 (first/second chance not available) Call Stack of Most Recent Crash ANavLinkProxy::GetComponentsBoundingBox() na ...

UE4Game does not exit cleanly after Launch On for Linux

Platform - Linux - Oct 19, 2016

The Launch toast continues to run even after the window closes. I also noticed that folders for CrashReportClient.ini are being generated in the Saved > Logs folder for the project as well. ...

Crash Occurs When Running EQS Query on Mobile

Gameplay - AI - Oct 19, 2016

Deploying a project to a mobile device that runs an EQS Query is causing the game to crash on the device. This has been tested with a Galaxy Note 4 and iPhone 5s. Attached are the logs from the de ...

Skeletal Mesh Collapses with OpenGL ES3.1 on Tegra K1 devices

Platform - Mobile - Oct 18, 2016

When launching to an Android device that supports ES3.1 skeletal meshes seem to collapse in game. ...

MediaPlayerEditor: Failure opening media, even though it opened successfully

Media Framework - Oct 18, 2016

This only happens when successfully opening a media source AFTER failing to open another media source. ...

Crash Occurs When Using the Hide Bone by Name Node

Gameplay - Oct 18, 2016

The editor is crashing when attempting to hide a bone using the Hide Bone by Name node after using the Set Master Pose Component. ...

Realtime rendering gets disabled when simulating in editor

Tools - Oct 18, 2016

Realtime rendering gets disabled every time you simulate in the editor This does not occur in Main and is a regression from 4.13.2 ...

Editor Crashes When Enabling Closed Loop on Spline in Blueprint

Tools - Oct 18, 2016

Editor is crashing when setting closed loop in the construction script of a blueprint. This did not occur in 4.12.5 following the same repro, this is a regression. ...

Spawning Actor from existing Actor which has a procedural mesh causes crash.

Gameplay - Oct 17, 2016

If SpawnActor is used with a class of an existing Actor that has a Procedural Mesh, the game will crash. ...

Extra Game Mode frames are rendered between Shots

Sequencer - Oct 17, 2016

Extra Game Mode frames are rendered between Shots Regression: YES Worked: 4.13.1 CL:3142249 Broken: 4.14 Releases CL:3164219 ...