Using the BuildGraph to create an installed binary build of the Engine will fail if Simplygon is not installed.

UE - Foundation - Horde - BuildGraph - Oct 13, 2016

A user reported that attempting to create an installed binary build of the Engine using BuildGraph will fail. This seems to be because we include the UE Simplygon implementation, but do not disable ...

Build failure packaging for android with GoogleVR plugin enabled

UE - Platform - XR - Oct 12, 2016

Android is failing to package when GoogleVR is enabledUATHelper: Packaging (Android (ATC)): UnrealBuildTool: BUILD FAILED UATHelper: Packaging (Android (ATC)): UnrealBuildTool: C:\NVPACK\android-sd ...

GLEO on Level Duplicate Save Attempt

Tools - Oct 12, 2016

This bug is linked to UE-34954 ...

Block noise on particles/skeletal meshes when launched onto certain Android devices

UE - Platform - Mobile - Oct 12, 2016

When launching particles and skeletal meshes on certain devices, they create block noise pixels instead of a smooth flame for example. Regression: Yes Did not occur: Binary 4.12.5-3039270+++UE4+Rel ...

Shadow Quality regression on mobile for Movable Directional Lights

UE - Platform - Mobile - Oct 11, 2016

Shadow quality from a movable directional light has lower resolution quality than the previous release of the engine. This is a regression in quality from 4.12.5 to 4.13. Tested with: Good Quality ...

Foliage does not paint on actors that have "auto generate collision" turned off during import

Tools - Oct 11, 2016

Foliage does not paint on actors that have "auto generate collision" turned off during import. Regression (yes) issue (does not) occur in 4.12.5 ...

Changing All Curve Types For Morph & Material Curves Crashes The Engine

OLD - Anim - Oct 11, 2016

If you have more than one variable curve in an animation and they are different types (either morph or material) the editor will crash if you attempt to change all of them to one or the other at the ...

Unable to Launch on without checking out level file or making it writable

UE - Platform - Mobile - Oct 11, 2016

Not possible to launch on device without checking out the .umap file or marking it as writable. On any project of a large enough scale, requiring the user to check out the level to launch it on tar ...

Crash occurs after pausing and unpausing cinematic after restart level

UE - Platform - Apple - Oct 10, 2016

This was tested on Windows the crash does not occur. This crash also occurs on Matinee cinematic as well, but only when you ~ quit the standalone game. ...

Beige material is only visible during stylized rendering on tvOS

Docs - Samples - Oct 10, 2016

Can not see anything but a beige background on tvOs ...