Landscape DFAO shadowing artifacts in Standalone and packaged

UE - Graphics Features - Oct 25, 2016

The Heightfield from DFAO when playing in Standalone or a packaged game has darkened shadow artifacts for the level. Workaround: Use r.AOGlobalDistanceField 0 to disable the Global Distance Field. ...

Using nativized functions on buttons to spawn meshes causes assertion failure

UE - Gameplay - Blueprint - Oct 25, 2016

An assertion failure is thrown when using nativized functions on an Android device. ...

Virtual bone is not selected after it is added

OLD - Anim - Oct 25, 2016

After adding a virtual bone to a skeleton, the bone is not selected. If the user wants to see the new bone, they have to select it. It would be good if the virtual bone is selected automatically w ...

Some reimport method always return true(success) even if there was some errors

Tools - Oct 25, 2016

The following method dont return false when there is an errorUReimportFbxAnimSequenceFactory::ReimportUEditorEngine::ReimportFbxAnimation ...

Static Meshes in sublevels disappear from world content browser if they are culled out of a cull distance volume during PIE

UE - World Creation - Worldbuilding Tools - World Composition - Oct 25, 2016

Cull Distance Volumes cause objects within them to disappear from the World Composition window if they are culled out at runtime. Regression (no) issue (does) occur in 4.12.5 ...

A canvas panel is created for blank widgets when reopening the editor

UE - Editor - UI Systems - Oct 25, 2016

A canvas panel is created for blank widgets when reopening the editor. The canvas panel returns when the editor is restarted if the widget is empty ...

Actors attached to a child actor component become unattached after viewport update

UE - Gameplay - Oct 21, 2016

When an actor is added as a child to another actor's child actor through the world outliner, updating the editor viewport causes the added actor to become unattached from the child actor. ...

Duplicate default profiles in Persona for Scene Profile Settings

UE - Gameplay - Oct 21, 2016

Duplicate Default profiles for Preview Scene settings in Persona ...

Shadows disappear on assets with baked matrix animations

UE - Gameplay - Oct 21, 2016

After importing an asset with baked matrix animations, using the alembic importer, the shadow disappears as the asset pans to the left and the right. ...

Project crashes when creating a Standalone Window editor plugin, restarting, and immediately playing as Standalone Game

UE - Foundation - Cpp Tools - Plugin System - Oct 21, 2016

If the user creates a Standalone Window Editor plugin and restarts the editor then immediately plays the game as Standalone Game, the editor hits an assert. [Link Removed] Appears to only happen i ...