Font outlines do not multiply color and opacity from parent widgets

Tools - Slate - Jan 16, 2017

We don't currently multiply by the parent widget's color and opacity when calculating the color and opacity of a text block's outline. Since color and opacity are precalculated before the outline is ...

Actor leaves behind ghost collision when detached and simulating physics

Physics - Jan 18, 2017

Actor leaves behind ghost collision when detached and simulating physics. The collision doesn't show when 'Show Collision' is enabled but from the physics simulation it is clear that a collision box ...

Editor Crashes When Updating Captures on Sphere Reflection Captures

Rendering - Feb 20, 2017

Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 633] Array index out of bounds: -1 from an array of size 11 Source Context: 200 CubemapArray.Updat ...

Packaging fails if a nativized Blueprint inherits a TArray from a parent code class that is of type TSubclassOf< SomeClass >

Gameplay - Blueprint - Mar 8, 2017

Packaging will fail if a Blueprint is set to be nativized, and it includes a TArray inherited from a parent code class that is of type TSubclassOf< SomeClass >. REGRESSION: Unknown. Blueprint nativ ...

Crash in FNetGUIDCache::GetObjectFromNetGUID()

Networking - Jun 28, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: Package->IsFullyLoaded() [Link Removed] [Line: 2296] Source ...

Editor crash when adding elements to blueprint Set/Map

Gameplay - Blueprint - Mar 22, 2017

Adding multiple element to TMap / TSet variable at once with a for loop causes the editor to lock up / crash (respectively). Regression: No - Map & Set variable types not available prior to 4.15 ...

Attached Project Crashing on Play When Using World Origin Rebasing with World Composition

Physics - Apr 18, 2017

The editor is crashing in the attached project on PIE when World Origin Rebasing is enabled. According to the user, this did not occur in 4.13, but I was unable to test any further back than 4.15, a ...

Editor Crash on Mac after creating blueprint structure

Gameplay - Blueprint - May 10, 2017

Creating a blueprint structure in the content browser causes the editor to lock up and become unresponsive. ...

Complex Collision as Simple causes odd Overlap behavior

Physics - Jan 25, 2016

When triggering overlap events with a Static Mesh using Complex Collision as Simple, the overlap Begin and End events will be triggered rapidly in sequence. Changing to Default collision will fix t ...

Lighting build isn't saved when using -run=resavepackages and -buildlighting

Core - Jul 29, 2016

Lighting build isn't saved when using -run=resavepackages and -buildlighting ...