Potential issue with setting the game mode for the first time in a new project (was Print string does not fire the first time a hud blueprint is made in a new project)

UE - Gameplay - Nov 28, 2016

Print string does not fire the first time a hud blueprint is made in a new project. The user has to close and reopen the editor before a print string will fire off in the HUD blueprint (the first ti ...

Cannot right-click a blend point if the green preview point is in the way

OLD - Anim - Nov 28, 2016

In an Aim Offset or a Blend Space asset, the user is not able to right-click a blend point in the graph if the green preview point is in the way. ...

Node Comments don't appear until the node is scrolled over after it is entered

UE - Gameplay - Blueprint - Nov 23, 2016

Node Comments don't appear until the node is scrolled over after it is entered This is a Regression. It was working in 4.13.2 but broken in 4.14. User Description: BP node comments hidden until m ...

StaticMeshComponents do not scale to negative value

Tools - Nov 22, 2016

The scale of the component does not reach negative values like the instance of the object. However, the user is able to enter a negative number and the object correctly reflects that entered number. ...

Text block widgets that are copy and pasted do not retain the same name in the hierarchy

UE - Editor - UI Systems - Nov 22, 2016

Text block widgets that are copy and pasted do not retain the same name as the copied widget in the hierarchy. ...

Material-Custom node is corrupted on Copying / Duplicating if the code section contains a tab

UE - Rendering Architecture - Materials - Nov 22, 2016

When a material's Custom node contains a tab character, copying/duplicating the node will corrupt the code in the node. ...

Animations will sometimes update more quickly than what the Frame Skip Map is set to

OLD - Anim - Nov 18, 2016

With Update Rate Optmizations enabled, animations will sometimes update more quickly than whatever the Frame Skip Map is set. ...

Request for 'Switch on Int' nodes to throw a warning or auto refresh if an execute pin is removed

UE - Gameplay - Blueprint - Nov 17, 2016

Request for 'Switch on Int' nodes to throw a warning or auto refresh if an execute pin is removed. For example: If the 0 pin is deleted, users may not realize the pins will reset back to (0,1,2,3,e ...

Audio Persists and App becomes Unresponsive when Opening Map and Calling Movies to Load

Media Framework - Nov 17, 2016

A licensee is experiencing odd behavior when using custom code to call a loading movie when opening/loading a level. The licensee has implemented a loading movie to play when calling a map to open ...

Incorrect Struct variable type after restarting the editor

UE - Gameplay - Blueprint - Nov 4, 2016

If the editor is restarted between creating a blueprint enum and creating a struct / adding a variable of the enum type to the struct, then the variable type will incorrectly show as "Enum" rather t ...