GameplayTagContainer does not diff properly. ...
When Blueprint Compilation Manager is enabled, behavior tree node can get corrupted as REINST. ...
The Print String breakpoint is hit for the first element in the array. When resuming, the next breakpoint hit is on the Event Tick. The Print String breakpoint is never hit for the second of third e ...
If the user attempts to generate HLOD actors in a persistent level, when the sublevels have HLOD System disabled, they will receive the following warning: WorldSettings Hierarchical LOD System is di ...
The editor rotation widget no longer correctly displays the degrees rotation label in a high resolution environment. ...
When using the "Get Components By Class" node, you get a compile error if you don't change the default value of the Component Class on the node after adding it. It is believed the Component class no ...
Attaching a screenshot of the crash through command line. I was unable to get a callstack or an updated log as they didn't get generated/updated. I tested this using the command '$ ./Engine/Binari ...
BP functions with enum-type input argument named 'Category' are erroneously assigned to category 'New Enumerator n' ...
Auto Compute LOD Distance doesn't properly change screen sizes. The screen size for each LOD will be exactly the same regardless of the mesh you use with generated LODs. Working as expected in 4.19 ...
No comments from users in crashgroup: 614 615 /** 616 * Finds an element with the given key in the set. 617 * @param Key - The key to search for. 618 ...