Crash when Matinee with 2 Event Tracks stopped from one of the Event Tracks

Tools - Mar 16, 2015

When stopping a Matinee from an Event Track via the level blueprint, if you have 2 Event Tracks the editor will crash. Also Reproduced in Main Promotable-CL-2479729 ...

Detail Texturing Material Fucntion incorrectly scales Detail Normal

Rendering - Mar 15, 2015

The Detail Texturing Material Function scales the Detail Normal input incorrectly when compared to manually setting up a Detail Texturing Material. (Assets and Level uploaded to [NameRedacted] Devel ...

The font inside of the Text box does not update when changed until the user selects another tab

Tools - UMG - Mar 13, 2015

If the user drops a text box into the designer tab and changes the font size (after adding text first) the font size does not update right away. Instead the font size will only update if the user cl ...

Blueprint Instanced static meshes generated in construction script do not bake lighting properly

Rendering - Mar 12, 2015

Blueprint's with an instanced static mesh that has instance components added via construction script will fail to build lighting correctly when the pivot is placed outside the lights radius. This ...

User defined structures cannot reference asset/object/class types in defaults

Gameplay - Blueprint - Mar 12, 2015

Defaults for variables of asset/object/class type do not show up in the defaults panel in User Defined Structs. This severely limits their usefulness as a data definition. ...

Changing the value of a text struct variable inside a duplicated function that contains a Make Struct node will reset that value in the original function

Gameplay - Blueprint - Mar 11, 2015

Changing the value of a text struct variable inside a duplicated function that contains a Make Struct node will reset that value in the original function. This does not appear to occur with other va ...

ATan is not available in a Math Expression

Gameplay - Blueprint - Mar 10, 2015

Using a Math Expression node, atan will generate an error as an unknown expression. Reproduced in Main Promotable-CL-2471062 [Image Removed] ...

Setting PHYSX_MEMORY_STATS to 1 prevents the Engine from being built successfully.

Physics - Mar 9, 2015

If #define PHYSX_MEMORY_STATS 0 is set to 1, the Engine will not build successfully. The build fails with the message: error C2338: FPhysXAllocationHeader size must be less than 16 bytes. ...

Running a server from the editor will crash this project

Networking - Mar 8, 2015

Running a server from the editor will crash this project. Reproduced by using UE4Editor <projectname> -server -log to run the editor. This does not occur with a new project in 4.7.2 or in Main. ...

Body elements of a Paper Terrain Spline Data Assets do not have collision

Gameplay - Paper2D - Mar 8, 2015

Body elements of a Paper Terrain Spline Data Assets do not have collision. When the second handle is dragged to lengthen the spline, only the Start and End Caps show collision. The end cap will show ...