Using pucks with motion controller will cause the tracking pucks x and z axes to flip. ...
When the Windows Mixed reality plugin is enabled and a Mixed Reality device is hooked up, packaged games start in VR (regardless of if start in VR is enabled). ...
"SteamVR stereo layers are using the wrong coordinate system conversion and are being improperly rotated. All other conversions in the SteamVR module are using the correct one, just this particular ...
Stereo layer appears to float and move when the VR pawn starts while looking away from a world locked stereo layer ...
When resetting the controllers orientation by holding the oculus button the camera will reset to its original orientation along with the controller. This appears to be a regression: This did not h ...
The cube (staticMesh) outlines are rendering in just the left eye while Box brush (Brush) outlines seem floaty and are rendering only in the right eye. Does not occur in //UE4/Release-4.21 @CL 475 ...
Scene Capture regression when used with VR. Confirmed in Main @ CL 5172170 Tested with Rift Flipped VR Preview window is a known/fixed issue ...
Performance issues when a Render target is added to Spectator screen (VR) in a packaged game ...
Oculus rift does not appear to be used in a shipping build for windows 32 bit. The project appears to default to using Steam VR ...
Google App store rejects UE4 apps with the response: "App switches to a 2-dimensional view unexpectedly When in VR, your app should never display any 2D images. For more information and examples, p ...