Renamed controls creating duplicate curves in sequencer that once fixed up cause selection issues.

UE - Anim - Rigging - Control Rig - Mar 25, 2026

When a control is renamed after it has already been animated in a sequence, the control curve name map needs to be fixed up. Once it is fixed, selecting the control in the world will not map the sel ...

Modular rig - Hindleg thigh bug when switching from IK to FK

UE - Anim - Rigging - Control Rig - Mar 16, 2026

The thigh FK controller of the hingleg in modular rig doesn't move the thigh bone, causing bad deformation on the mesh around character's thigh area. ...

Control Rig compile issue - Re-Entry of Instructions

UE - Anim - Rigging - Control Rig - Jan 8, 2026

Compiling a specific graph construction generates a compile error and blocks the execution of the graph. Sync to AnimSandbox CL 49645845 See attached picture and attached Control Rrig asset ...

Provided example Control Rig Python scripts that feature calls to GetControlRigBlueprint need to be updated to GetControlRigAssetInterface.

UE - Anim - Rigging - Control Rig - Dec 9, 2025

The unreal.ControlRigContextMenuContext.get_control_rig_blueprint() this function has been deprecated in Unreal Engine 5.7. As a result, the Python scripts included with the Control Rig plugin no ...

Control Rig Creation Crash Triggered by “skel” Prefix in Skeletal Mesh Name

UE - Anim - Rigging - Control Rig - Nov 27, 2025

When generating a Control Rig from a Skeletal Mesh that contains “skel” in its name—or uses it as a prefix (i.e. skel_test)—Unreal Engine crashes. The crash occurs both when using the native Creat ...

Control Rig Box Selection Innacurate

UE - Anim - Rigging - Control Rig - Nov 17, 2025

When useing marquee select on controls in the rig, their on screen size determines how likely they are to be included in the selection which isn't a reliable enough method for animators. Our workaro ...

Control Rig - Undo doesn't function correctly with proxy and multi bone controls

UE - Anim - Rigging - Control Rig - Oct 26, 2025

Issue from my Technical Animator where the undo operation in Control Rig doesn't work as expected on Proxy Controls. He has recreated the issue using the "Control Rig Samples Pack" and recorded a vi ...

Switching modular control rig to FK mode breaks pose of controls that have been baked to rig

UE - Anim - Rigging - Control Rig - Sep 14, 2025

From the licensee:We have built a modular Control Rig in Unreal 5.6, and while IK to FK matching works correctly inthe rig, but we are facing an issue when applying mocap animation to the characters ...

RigVMRegistry : The registry is not locked for writing yet : ensure statement error during cook

UE - Anim - Rigging - Control Rig - Sep 2, 2025

I am seeing an cook failure at the very beginning. It goes away with a retry step via Horde. Please find attached call stack. I am able to consistently reproduce it by wiping all the DDC cache and ...

When ControlRig.EnableAnimNodePerformanceOptimizations is enabled, the default pose briefly appears after the Control Rig is reinitialized

UE - Anim - Rigging - Control Rig - Sep 1, 2025

Since UE5.6, ControlRig.EnableAnimNodePerformanceOptimizations is enabled by default, and this appears to be causing the issue. Specifically, when the control rig’s construction event is processed, ...