Package does not load using Vulkan on Oculus Quest

UE - Platform - XR - Jul 31, 2019

When attempting to open a package using Vulkan, the application is loading and never opens. This happens for Launch On as well. This issue may be related to [Link Removed]. I was not able to reprod ...

Oculus Plugin Content - Oculus RiftS Controller - Roughness Mask not connected in material

UE - Platform - XR - Jul 31, 2019

New Material for the new RiftS/Quest controller meshes does not have roughness mask connected. With roughness connected controller looks better (Shiny buttons, Matte Grip) but I want to call out a ...

Crash opening FaceARSample on iOS

UE - Platform - XR - Jul 26, 2019

FaceARSample is crashing as soon as it is opened on iOS. Tested on a iPhoneXS 12.4.  Regression: Yes I was able to get FaceARSample on the same device the previous release 4.22. ...

Mobile Multi-View 4.23 preview regression

UE - Platform - XR - Jul 18, 2019

Black-screen when mobile-multi view is enabled in 4.23 preview.  Also confirmed on Oculus Go. +Occuring in 4.24 MAIN @ CL 7436536 Sidenote: In all tested engine versions - when enabling/disabin ...

Distro GearVR package crashes on open

UE - Platform - XR - Jun 20, 2019

Since this is a shipping/distro build and the device must be unplugged from the machine to be used in the hmd, I am unable to get logging. Will try with developer mode on. The following warning is ...

Mobile VR - Foliage (HISM) crash

UE - Platform - XR - Jun 7, 2019

HISMs cause mobile VR app to crash. Confirmed in 4.23 MAIN @ CL 6829265 ...

Mobile VR - Render Targets not working with Mobile Multi-View

UE - Platform - XR - Jun 6, 2019

Render target materials display as black on mobile VR when Mobile Multi-View is enabled. Also confirmed with LDR capture source. User also reports issues with scene depth (potentially fixed with [ ...

Omni-directional Stereo Capture render appears to have offset shadows

UE - Platform - XR - Jun 4, 2019

Shadows appear offset when using Omni-directional Stereo capture (see attached gifs) ...

Google VR - Pixel Density broken

UE - Platform - XR - May 23, 2019

PixelDensity not changing with Google VR Did not repro on Oculus Go Confirmed in MAIN 4.23 @ CL 6395234 ...

Google VR - Debug/Console Layer broken if other VR plugins disabled.

UE - Platform - XR - May 23, 2019

If Google VR plugin is enabled and default VR plugins are disabled - debug layer does not render. Confirmed in 4.23 MAIN @ CL 6395234 ...