Using Fixed Frame Rate Increases the Speed of Auto Save

UE - Foundation - Core - Oct 26, 2015

Using a lower fixed frame rate (i.e. 20fps) causes the auto save timer (when set to the default of 10) to count down in 3 seconds. Found in 4.10 Preview 2 CL 2733139. Reproduced in 4.9.2 binary an ...

Engine no longer compiles after backporting RHI thread improvements and crash fix

UE - Rendering Architecture - RHI - Apr 24, 2025

Unreal Engine 5.4 code will no longer compile after applying both the RHI improvement code changes as described in [Link Removed] and the fix for the crash described in [Link Removed]. The compilati ...

If Pause Event is played in second half of Fixed Frame Interval, you can't resume playing

UE - Anim - Sequencer - Jun 13, 2017

If Pause Event is played in second half of Fixed Frame Interval, you can't resume playing. Pause event appears to fire again when trying to resume playback. To expand on the summary, if you have a ...

Fix Up Redirectors does not affect redirectors within renamed folder

Tools - Sep 23, 2016

Fix Up Redirectors does not affect redirectors within renamed folder. ...

8 bit resolution darker than 16 bit resolution inside UE4

UE - Graphics Features - Oct 8, 2015

8 bit textures are darker than 16 bit textures inside of editor. ...

Material base color is lighter on Nanite meshes when using 16-bit GBuffer

UE - Graphics Features - Nanite - Aug 6, 2024

The base color is brighter on Nanite meshes than non-Nanite meshes when GBuffer Format is set to "Force 16-bits per channel" (r.GBufferFormat 5) even though the meshes are using the same material. ...

"Play Rate" below 1 and "Force Fixed Frame Interval Playback" causes choppy renders

UE - Anim - Sequencer - Jul 12, 2016

"Play Rate" below 1 and "Force Fixed Frame Interval Playback" causes choppy renders. This was explained by Max on Answerhub to the user, but this seemed like something that should be bugged and loo ...

Fix textureLOD for PowerVR workaround

UE - Platform - Mobile - Mar 9, 2015

https://forums.unrealengine.com/showthread.php?61511-A-few-questions-in-regard-to-texture-compression-reflections-and-deployment&highlight=powervr This code was added back on 8/2013, changelist 178 ...

Fix missing semicolon in GooglePAD_APL.xml

UE - Platform - Mobile - May 6, 2020

There is a missing semicolon in the GooglePAD_APL.xml file.  Fix does not require change to binary release so users can just edit this file or get the fix from GitHub. ...

Fix delegate problems with Blueprints

UE - Foundation - Core - Feb 18, 2015

https://udn.unrealengine.com/questions/236428/bug-blueprints-executing-zombie-code.html Blueprint MyCharacter is based on native class CodeFirstPersonCharacter. CodeFirstPersonCharacter has compone ...