When in standalone, any widget that takes a click event doesn't respond properly to user input. Tested in 4.19(CL - 403788), 4.20(CL - 4228271), and 4.21(CL - 4229747) ...
The Android app stops capturing audio on the second loading. Tested in 4.19.2 (CL - 4033788), 4.20.1 (CL - 4239966), 4.21 (CL - 4243265) ...
The light propagation volume is not affected by a material with emissive area light enabled. Found in 4.19 CL# 4033788, 4.20 CL# 4233996, 4.21 CL# 4246589 ...
Reflection Captures show static lights with "Actor hidden in Game" checked. Found in 4.19 CL# 4033788, 4.20 CL# 4233996, 4.21 CL# 4247867 ...
Cascade beam emitter lifetime module is broken. Working as expected in 4.19 CL# 4033788 Found in 4.20 CL# 4233996, 4.20 CL# 4247867 This is a regression. ...
The Sound Attentuation is not ignored when disabled as audio played from a Blueprint. Tested in 4.19.2 (CL - 4033788), 4.20.2 (CL - 4302132), 4.21 (CL - 4313833) ...
The FRunnableThread::Suspend() function call does not work Android devices Tested in 4.19.2 (CL - 4033788), 4.20.2 (CL - 4302132), 4.21 (CL - 4313833) ...
The Datasmith Importer for 4.20 (4.20E2) imports Glossiness Textures as Normal Maps. This is a regression from 4.19.2 (0.182) as Glossiness Textures were imported as World Textures ...
A user has reported that using GetAttachedActors in the Constructor does not work properly. If actors are attached in the editor, the function does not return the correct value when called in the Co ...
Found here: [Link Removed] The relevant sections in ConvertScalarJsonValueToFPropertyWithContainer() use script helpers to add defaulted elements to each container and then parse straight into them ...