When turning on the Vertex Color option in the static mesh editor, the whole viewport turns white. ...
Reported via UDN ...
Clearcoat Shader will stop receiving lighting information if any mesh assigned the material using the shader leaves lighting. Also Reproduced in Launcher 4.9 Preview 4, Main-CL-2660934 [Image Remo ...
It seems like if OSVR_Server is not launched prior to opening the editor, vr-preview functionality will not work (even though the editor starts OSVR_Server at launch). Seems like server must be open ...
More infos on https://udn.unrealengine.com/questions/428429/composite-textures-normal-to-roughness-alpha-doesn.html ...
Result : all the RTs allocated for edit layers (in global merge mode) will be padded to the next power of 2 for no good reason, which can lead to out-of-VRAM (as reported by [Link Removed]) ...
Running with Latest Android Works install and OpenSSL 1.0.2d, a packaged GearVR project from the Editor will fail the Oculus Submission Validator with 5 warnings. [Image Removed] Project Android S ...
Android Volume input events have stopped triggering in 4.20 Tested on Pixel XL (8.0) Also occurring in Main at CL 4309299 ...
There is a distortion that occurs with Apex cloth when changing the World Origin location. This distortion occurs when you approach after the world origin has been changed. This issue is similar to ...