Changing the navigation of the root of the widget blueprint will cause the editor to crash ...
When creating a material and then overriding the textures on the new material instance, the unused textures are still included in the cooking process. ...
If the project is hot reloaded while a Switch on Enum is inside of a blueprint which is switching on a custom enum, the switch will become corrupted. It changes the 'selection' pin to take a Byte pa ...
Using the F key to focus the viewport camera on an actor does not work if the main editor window does not have focus. Reproduced in 4.8.3 binary, 4.9.1 binary, and Main (CL 2707185) ...
Using SetCollisionObjectType at runtime to change the collision channel of a character results in different results than expected. Project: [Link Removed] ...
When importing multiple SpeedTree assets that use the same material will cause one to import blank (black) materials and assigned. This happens when importing into the same folder, however, if impor ...
Pressing F11 (in attempts to fullscreen) while playing in editor - new window causes the viewport in the editor itself to full screen as opposed to the new window that's created. expectation is 1 o ...
If the user uses "Get child at" with an invalid index and then hooks up the return value to a "Scroll Widget into View" node's "Widget to Find" pin it will cause a crash ...
An actor has a print string that fires off when an actor that it has a reference to is destroyed. This works fine if the actor is in the scene before the game starts. However, if the referenced acto ...
"Position" is misspelled for the node: "Get Bone Position and Orientation" It is currently spelled, "Postion." ...