When we have a mesh containing one triangle with two vertex at the same location the importer is crashing. It crash because rejecting the line triangle result with a mesh containing no vertex which ...
The "Reimport with New Source" functionality is currently not functioning in the Editor. When selecting the option with a clearly edited Anim, it is not updated. There is no message in the Output Lo ...
Reported here [Link Removed] and maybe here too [Link Removed] ...
Using the test asset provide the editor will crash when changing the import to Skeletal Mesh. This is a regression from 4.13 where this could be imported as Skeletal Mesh without issue. In 4.14 an ...
https://udn.unrealengine.com/questions/298041/static-mesh-reimport-lod-bugs.html ...
The FBX Import into Sequencer currently assumes that the camera has a rotation axis of 0, -90, 0. This assumption shouldn't be there. For example, currently this works: 1) From Sequencer, export a ...
Notice that when you create the sublevel the Cylinder get removed from its parent; and that after reimport, it gets moved back. Not reproducible with Import Datasmith ...
Unexpected behaviour with meshes scaled via BP and exported via .fbx (.obj looks to function as expected) Confirmed in 4.22 Main CL 4648854 ...
While importing scenes, assets within the scene get duplicated. ...
In the attached screenshots, the following Animation Sequence assets are wrong: * FX_WST050_pSphereB1_TS_AnimFX_WST050_pSphereC1_TRS_AnimFX_WST050_pSphereC1_TRS_AnimFX_WST050_pSphereD_TR_Anim If yo ...