The Imported Destructible Mesh chucks are not to scale when compared the original mesh and appear much larger. This was reported and tested in 4.23.1 (CL-9631420). This was reproduced in 4.24.3 (CL ...
Alternative you can follow these steps to reproduce 1. Create a new project with ray tracing enabled 2. Activate the groom plugins 3. Import a groom asset into the scene 4. Add any light type to the ...
The grid in the blueprint editor is not able to be hidden via the Show Grid flag in the viewport dropdown. This has regressed sometime in //Ue4/Release-4.25 as I cannot reproduce this issue in //UE4 ...
I tested this with 3 Nvidia Drivers to see if I could find a driver that works properly. I tested the following Game Ready drivers Version 457.30, 461.40 and the latest, 461.72. The flicker occurred ...
This is a regression. Tested in: //UE4/Release-4.27 CL18319896 Binary //UE5/Release-5.0 CL18747223 GitHub When using the Random Value Per Element from a PivotPainter_PerObjectData with a Cross nod ...
Reported in SF [Link Removed] Path Tracer renders of images with 3D grass may not display 3D grass in the foreground of an image. The 3D grass material will not appear or may appear to cut off at s ...
Listen For Input Action firing erroneously. Confirmed in 4.26 MAIN @ CL 11536993 ...
A licensee reported some of their particles disappear when setting the actor's custom time dilation 0. This seems to happen when a particle is using PSA_Velocity as Screen Alignment. This repros in ...
Some keyboard shortcuts are not working in Persona. Seems like the anything that is inputted under Animation in the keyboard shortcuts are not working as expected. The only shortcut that seemed to ...
In 4.15 When you update the transform of an instance static mesh a second time the editor does not update the location, to get the update to display correctly you must close and re-open the blueprin ...